onPhysicsBrickTouch >> Brick >> xxxxx
xxxxx >> Brick >> addVelocity (fakekilled only)
xxxxx >> Brick >> createClone [direction] [keepEvents] (RTBPREFS: int Min Clone Timeout|int Max Player Cloned Bricks)
xxxxx >> Player/Vehicle >> setPath [velocity X, Y, Z][][] [duration] (will move player with no gravity at velocity X, Y, Z for duration milliseconds)
xxxxx >> Player >> doCutscene [brick] [duration] (will make player look at [brick])
xxxxx >> Player >> transitionCutscene [brick] [duration] (will override the cutscene smoothly)
xxxxx >> Player >> endCutscene [endbrick] [check isSmooth](will end the cutscene looking at [brick])
xxxxx >> Vehicle >> immobilize [check canMove]
onPlayerKilled >> xxxxx >> xxxxx (triggered when a player dies touching the brick)
onPlayerSplat >> xxxxx >> xxxxx (triggered when a player dies of fall damage on the brick)