Author Topic: Vectroid (game development)  (Read 6018 times)

http://www.youtube.com/watch?v=9-6pjxkp0RY

Video showcasing the current menu.
The background is randomly chosen between four similiar backgrounds with different themes.

http://www.youtube.com/watch?v=9-6pjxkp0RY

Video showcasing the current menu.
The background is randomly chosen between four similiar backgrounds with different themes.

I love the style of it

Wrote a new SoundManager class that lets me easily load, play and stop sounds without getting random errors and 'already playing' complaints from pyglet.resource.

Oh, and I've decided to use 800x600 windows for the game.
« Last Edit: May 04, 2012, 10:57:45 AM by Port »

Implemented Chipmunk physics into the game!

Also, why does my mind force me to make the console output as pretty as possible even though nobody will see it?
« Last Edit: May 04, 2012, 02:56:16 PM by Port »



hey, how did you get IDLE to use 32 bit?

port

i beta test
Also, will finished result require python?
And if I may, I'll try a few sprites :D


My word bravo on the more than excellent game base you've created.
I think you should seriously put more thought into making this a full scale game framework.
Also for a little note on friction:
1600 - On Ice
2450 - Normal
« Last Edit: May 04, 2012, 05:44:51 PM by Brian Smithers »

http://www.youtube.com/watch?v=9-6pjxkp0RY

Video showcasing the current menu.
The background is randomly chosen between four similiar backgrounds with different themes.
Side-scrolling pixels with music! My hopes are high already!

your going to have to hurry up with the physics, when I made a static object using a little this and that it frightened me to find out you have yet to add collision in the current release. the only form of collision is a simple if check to make sure he doesn't fall through the ground D:

you should seriously have used flash for this

I mean, making a flash game based on a flash animation, it totally makes sense.

I downloaded python once and ran programs in it, apparently I've completely forgotten how to do that. pyglet or whatever it's called doesn't seem to think I have python and it aborts immediately saying I "need Python version 2.4 or higher", when I have version 2.7.3.

I downloaded python once and ran programs in it, apparently I've completely forgotten how to do that. pyglet or whatever it's called doesn't seem to think I have python and it aborts immediately saying I "need Python version 2.4 or higher", when I have version 2.7.3.

Try downloading the following files and install them in the exact order they were posted (if one of them already is installed, select "Repair").

http://python.org/ftp/python/2.7.3/python-2.7.3.msi
http://pyglet.googlecode.com/files/pyglet-1.1.4.msi


Here's a .exe version (Mac and Linux users, you won't have specific programs however the source will be public so you can install Python (most Linux versions have it bundled already though), the required modules and run it that way) of the current progress. Use it to test if everything works on your system.

http://datafling.com/downloads/vectroid_singleplayer.zip



Also, more physics testing!



Also, I got some basic wind on objects to work.
« Last Edit: May 05, 2012, 06:54:39 AM by Port »