
Making a game set in a hat shop, but I'm having trouble with drawing the background
Any suggestions as to how I would make an aesthetically pleasing interior wall?
I actually don't have any ideas on the interior wall but I can suggest this
The hats on the shelves are pillowshaded, where the light source is either coming from the center of the sprite or vice versa. even though I'm guessing they're just placeholders, but I'm throwing this out here so you can take care of it
here's a tutorial that explains what pillowshading and how to avoid it, hope this helps
also hi blook c:
pickles arting is hard


Very neat, but like the others said, you're supposed to refine the lines and make sure none create any square corners, otherwise your sprites would look messy and unclean