Overview:You and 4 others are on a quest for glory, searching around the globe for the lost artifacts of power. There are several locations that may or may not contain the lost pieces, and all of them are deadly.
How to play:Because this is Roll to Dodge, I will roll the die after everyone has stated an action. The die will be marked as such:
he numbers on the six sided die are marked as such...
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshot
Extra things to know:- Everyone has their own classes, but you dont have to abide by the typical RPG laws. If you are a rogue, and cast a fire attack, you may do so, but you
will receive a -2 to your roll.
- We will use the declare system. I will wait for everyone to state an action and then I will roll the die.
- You can and will die, eventually. You are not a god, and you will not be treated as one.
- You can accidently hurt your partners and yourself with an action. Think twice before lighting a room ablaze.
- Slots are on a first come, first serve basis, but you can still apply if you come late, you will just be put on a waiting list.
- Feel free to discuss situations and choices before you go ahead and do them, just make clear what your action is.
- At the end of every dungeon/act, there will be a chest that may or may not contain an artifact. I will roll to see what the artifact is.
Classes:Warrior:- 125 HP
- Wears heavy armour.
- Can wield any weapon.
- Slow, but hits hard.
- Starts with Rusty Plate Helm, Rusty Plate Armour, and an Iron sword.
- Can lift heavy things, or tear down weak walls, if needed.
Rogue:- 100 HP
- Wears light/medium armour.
- Can wield shortswords, daggers, and bows.
- Fast moving, and deadly in the shadows.
- Starts with Torn Leather Armour and 2 daggers.
- Can lockpick, fit through tiny openings/slits in walls, and climb high ledges.
Archer:- 100 HP
- Wears light/medium armour.
- Can wield daggers, crossbows, and bows.
- Poor at close combat. Deadly at a distance.
- Starts with Brittle Chainmail Armour, Bow, and 10 arrows
- Can lockpick and climb to high areas.
Mage:- 75 HP
- Wears light armour.
- Can wield magic, staffs, and shortswords.
- Very deadly at any distance, but overshots and epic fails can be destructive to everyone.
- Starts with Torn Cloth Robe and Staff of frost.
- Can use spells to heal friendlies, or destroy certain objects.
Character SheetsCharacter name:
Class:
Race: (Dwarf, Elf, Human, ect)
Strength:
Speed:
Agility:
Accuracy:
Magicka:
- You are given 25 points to fill the above attributes, enough to put 5 points in each skill. Each skill is maxed out at 10 points.
- I will not use your character name when the rolls are stated, so it is okay if you just use your forum name.
Currently Playing:I'd like to be placed in the waiting list. :D
Character name: Eroc Aremac
Class: Warrior
Race: Dragon
Strength: 15
Speed: 2
Agility: 2
Accuracy: 5
Magicka: 1
Character name: Lancelot
Class: Mage
Race: Drow (Dark Elf)
Strength: 2
Speed: 3
Agility: 3
Accuracy: 7
Magicka: 10
Character name: Fharen R'hok
Class: Rogue
Race: Elven
Strength: 6
Speed: 7
Agility: 7
Accuracy: 5
Magicka: 0
Character name: Darx Ledger
Class:Rogue
Race: DROW
Strength:5
Speed:7
Agility:8
Accuracy:5
Magicka:0
Character name: Drakus
Class: Mage
Race: Human
Strength: 2
Speed: 4
Agility: 5
Accuracy: 5
Magicka: 9
Waiting List:Character name: Jack golem
Class: rogue
Race: Human
Strength: 3
Speed: 7
Agility: 7
Accuracy: 6
Magicka: 2
I'd like to be put on the waiting list.
Character name: Raymond Cooper
Class:Worrior
Race: HUMAN
Strength:11
Speed:4
Agility:3
Accuracy:5
Magicka:3
Graveyard:Name; Galroom
Class; "Archer", though I'd suspect Rifleman would be acceptable?
Race; Dwarf.
Strength:4
Speed:4
Agility:7
Accuracy:10
Magicka:0
(Fixed it. More edits, sorry, "Rifleman" Would basicly work like archer. Exactly the same, just I can't imagine a Dwarf shooting arrows.)
Please read the entire OP and all rules before joining!