NEW RULES:
Stats:
Each ship has a set amount of structure points. Dreadnoughts have 6 structure points and +6 survivability, Cruisers have 4 structure points and +4 survivability, and transports have 2 structure point and +2 survivability. Different ship guns have different stats, too. Bombardment cannons have a strength of +2 the players weapon strength, Missile barrages hit with +2 to the players ranged combat skill, Anti-ship guns get to fire twice at enemy ships, and drop pods hit with +3 to the players accuracy and use the players close combat skill as its strength. Other players may come up with their own weapon types, but it cant be too powerful.
Combat:
The two opposing players roll a 10 sided dice(d10) and add their tactics stat, and whoever gets a higher result wins the initiative. The player who wins the initiative gets to have one of their ships fire before the others. The rest of the ships will fire at the same time(but keep track of which ships are lost). Players fire all of their weapons of the same type at once by rolling a d10 and getting under
ranged combat skill, keeping track of how many of each type hits. Each player then allocates each enemy hit to one of his ships. Players must allocate shots from each weapon as equally as possible. Each player then has to roll a d10 for each hit and get under the ships survivability minus the weapons strength(A roll of 10 always fails) or lose a structure point for that ship. When both sides have attacked, if any ships remain, then the player who has lost the most structure points must roll d10 and get under their intelligence minus how many structure points they lost by. If they fail this roll, they retreat and lose the battle, but if they succeed, another round of combat ensues. If a player loses all of their ships, of course, then they lose autmatically. If both players lose all of their ships or lose an equal amount of structure points, then it is a draw and another round ensues unless there are no more ships.