Author Topic: Galaxy: Need more players!  (Read 6311 times)


NEW RULES:
Stats:
Each ship has a set amount of structure points. Dreadnoughts have 6 structure points and +6 survivability, Cruisers have 4 structure points and +4 survivability, and transports have 2 structure point and +2 survivability. Different ship guns have different stats, too. Bombardment cannons have a strength of +2 the players weapon strength, Missile barrages hit with +2 to the players ranged combat skill, Anti-ship guns get to fire twice at enemy ships, and drop pods hit with +3 to the players accuracy and use the players close combat skill as its strength. Other players may come up with their own weapon types, but it cant be too powerful.

Combat:
The two opposing players roll a 10 sided dice(d10) and add their tactics stat, and whoever gets a higher result wins the initiative. The player who wins the initiative gets to have one of their ships fire before the others. The rest of the ships will fire at the same time(but keep track of which ships are lost). Players fire all of their weapons of the same type at once by rolling a d10 and getting under
ranged combat skill, keeping track of how many of each type hits. Each player then allocates each enemy hit to one of his ships. Players must allocate shots from each weapon as equally as possible. Each player then has to roll a d10 for each hit and get under the ships survivability minus the weapons strength(A roll of 10 always fails) or lose a structure point for that ship.  When both sides have attacked, if any ships remain, then the player who has lost the most structure points must roll d10 and get under their intelligence minus how many structure points they lost by. If they fail this roll, they retreat and lose the battle, but if they succeed, another round of combat ensues. If a player loses all of their ships, of course, then they lose autmatically. If both players lose all of their ships or lose an equal amount of structure points, then it is a draw and another round ensues unless there are no more ships.

meant to reply to this last night

for ship weapons strength, do i set my own stats? or is that the ranged weapon stat?
also do you mean weapons strength minus survivability? because most people here have 5 or less survivabilliy and 6 ranged weapon strength and that would obviously cancel each other out

also to everyone who's PM'd me, I cannot PM you back. Add me on steam.

I think a roll of 1 should always pass along with a roll of 10 always failing for the ships survival test

Hey Tingalz, how did your Orkz get space ships? I thought they were dumb as nails.

the red wunz go fasta

meant to reply to this last night

for ship weapons strength, do i set my own stats? or is that the ranged weapon stat?
also do you mean weapons strength minus survivability? because most people here have 5 or less survivabilliy and 6 ranged weapon strength and that would obviously cancel each other out

also to everyone who's PM'd me, I cannot PM you back. Add me on steam.
ask tingls he made da rules.


Comr4de, do you except my request for alliance?

Hey Tingalz, how did your Orkz get space ships? I thought they were dumb as nails.
all of them are looted from tau

Comr4de, do you except my request for alliance?
Did you find his planet yet? You have to remember, YOU DON'T KNOW WHERE EACH OTHER ARE OR IF THEY EVEN EXIST UNTIL YOU FIND THEM.

Menen,
The 5 officers request and discuss these things.

-A military/planetary alliance
-trade
-Asteroid and planetary mining operations

The men await an answer from royalty.

Menen,

Oh hey where did that come from.


The Empress agrees on all 3 terms. Minerals and Resources from each planet will be traded between each other, and Mining of nearby asteroid fields is permitted.

The tau have fully loaded the manta with resources, and have deployed both hunter cadres tithe planet. They have set up military base to safeguard the resources and the expeditionary fleet is returning to t'au


Quote
Grand Admiral Comr4de: hey
Grand Admiral Comr4de: so
Grand Admiral Comr4de: the resources on that manta
Grand Admiral Comr4de: for their use im gonna roll d6
Grand Admiral Comr4de: and then for quantity I'll do d3
Grand Admiral Comr4de: ok
Grand Admiral Comr4de: is that good
Grand Admiral Comr4de: IS THAT GOOD
Grand Admiral Comr4de: ok too late posting in topic along with dice roll table

since tomcat wont respond im taking matters into MY OWN HANDS

I'm going to roll a d3 for the number of resources I managed to extract from the planet. Then for each resource I extracted i'll roll a d6 for their use. Table is as follows:

1-Custodian Production
2- Gal'eath Production
3-Manta Production
4-Population production
5-technology production
6-I choose


speak now or forever hold your peace
« Last Edit: June 12, 2012, 05:51:45 PM by comr4de »

i speak now.
your fleet increases when your brood cycle ends.

That's cool because my brood cycle is almost over

What do I do with my resources then