Author Topic: What are your thoughts on roleplays in blockland?  (Read 4061 times)

I only play them if I determine them to be bad and want to crash them.

User was banned for this post
probably should've kept that to yourself...


But yeah, when an RP is done right, and has some amount of DM in it, it's all good with me.

I loving MISS YUKI.  His mars RP was the stuff.

He even made city RP good.

Zombies in the blue zone.....is it good? yeah cause if you die bro your loving dead change yo name and all that crap....no fake zombies no fake deaths....a proper good (zombie) roleplay

Good RP's rely more on the players and not on the admins. The admins are there to ensure the players follow the rules to a good rp, but t he players have to execute it correctly. Most of the more "quality" rps end up with a group of 5-6 people rping on their own while everyone else is stuck trying to ring things up with other players.

A good rp could, theoretically, be achieved with 1) good ringleaders or people (usually admins or moderators) who know how to rp and can keep a group of people in line. You want everyone to participate, so you want someone who can keep that going.

2) It always needs a decent preset build, letting people build their own bases at will is a horrible idea, not only does it add more on the to-do list of admins, but it can mess with the overall feel. If your default build is crap, no one can enjoy the play.

3) A storyline, something people can follow. No, this does not mean the admin makes up the story and has to be their every second of the way. Just so people don't get off on the wrong foot or end up doing something completely unrelated and stupid. This goes hand-in-hand with random events that effect most or all of the rp, causing large or minor changes, but always at the right time and never unfairly.

4) Community, you can't run a rp server with people  that don't know what they're doing. Sadly, this means you will have to kick or ban some people who are doing it wrong, even if they aren't meaning to do anything bad. But you need active people who know what they're doing to keep the rp running smoothly.

5) Size, this all depends on how you want your rp. If you want to keep something simple with a set storyline that you create, limit the size to a smaller amount. If you want a mostly free roam, hell, go as large as you want. The more people you have, the more VARIETY you have in the rp. I can't have a band of outlaws and a whole town of goody folk with only 5 guys, if I had 20 that would mean both sides would be massively developed.

6) Some way to keep people informed of everything and constant updates to the rp and build itself. Things could happen when 2 rpers are absent and they comeback, not knowing what happened, rping about something that doesn't exist anymore. A newsboard, a newspaper, anyway you want to do it, just do it, its helps players a ton. And with constant events and an evolving rp, you need to keep your build changing. Maybe a ship crashed, maybe the town got blown up, maybe there is a site of death somewhere. It should all be updated constantly, not only does it look pretty, it gives players a new thing to expect everytime they come back to play.

All of above was just me spouting stuff, I could be wrong in some points but I think most of it is pretty good :I

2) It always needs a decent preset build, letting people build their own bases at will is a horrible idea, not only does it add more on the to-do list of admins, but it can mess with the overall feel. If your default build is crap, no one can enjoy the play.
I've done a pretty good RP with just a map and some bricks.

I think the best RP's are the ones where the host builds his world and the world's story, and let's people go from there.  Once people get acclimated, the host throws something at them that causes problems, and then let the story take it's own life within the world you've created.

I Think Bluzone meets everything on that list...?
Some better than others, though.

 :cookieMonster:

then there's times where nobody is roleplaying, so we have about 15 or something players get in cars and drive to the edge of slate with RGB lights and ear-raping music.

I'm not sure why roleplay is like in other online games, but in Blockland it requires a high level of administration.

Roleplay in Blockland is at its best when the participants are pre-determined or have spent time learning the standards expected. It may sound nit-picky, but most online games can't handle improvised roleplay. The difference is outstanding when the players put effort into the roleplay, and understand the story line and how much 'creative freedom' they are allowed.

A good RP is when players lean on each other to craft out plausible events, and interact fairly with each other to make sure everyone is involved and is enjoying the story line.

A bad RP is when players don't understand the surrounding events, the other players, and selfishly try to command attention through implausible events like extravagant deaths, over-the-top "villain-like" behavior, or dramatic interaction with players (like storming out of the room and expecting people to follow).

Just my take. There have been some brilliant servers in the past, and overall RP is getting very good in Blockland now. Though some of my favorite roleplay servers have either disbanded, or have been too focused on expansion and its watered down the game. Again, the best roleplay should be done in small dedicated groups. This is because there is a limit to how you many people can stay on top of plots, and once you get past 10 people it gets hard to be inclusive with other people and keep everyone up-to-date.

Again, the best roleplay should be done in small dedicated groups. This is because there is a limit to how you many people can stay on top of plots, and once you get past 10 people it gets hard to be inclusive with other people and keep everyone up-to-date.
Although I agree with most everything else, I would have to disagree with this statement. True, RP's CAN be done in small groups, but it limits freedom of choice and overall variety. If someone wants a very lively and pretty much completely player chosen RP, it should be larger. Small RP's should be kept to RP's meant to be completely administrator created, not free choice RP's.

serious roleplays are stupid and boring. sitting around talking for 20 minutes i could do that on steam if i wanted to. i'd rather have camping roleplay where everyone builds tents and parties all night in the woods or the slopes.

[size=500pt]The magic butterfly says YES[500/size]

What are going on about?

Although I agree with most everything else, I would have to disagree with this statement. True, RP's CAN be done in small groups, but it limits freedom of choice and overall variety. If someone wants a very lively and pretty much completely player chosen RP, it should be larger. Small RP's should be kept to RP's meant to be completely administrator created, not free choice RP's.

Yeah I can appreciate that point of view, though I haven't seen that choice and variety be used in a good way in that last few RP's I've been too. I'd like to see someone demonstrate that working.

I disagree though that small RP's are administrator controlled. Easy to control, maybe. But density in choice is still choice.

whenever i finish setting up my dedicated server, i was actually hoping to set up a semiexclusive desert survival thing. i'll be sure to take all these things into account.

I pmed yuki asking him to get his friend ass back here.

i really hope he does