an event that can spawn bricks relative to the brick you are eventing from
onactivate > self > spawnbrick [brick]
and
an event that moves a brick to another place (including all the bricks properties)
would not work it it caused chain kill
onactivate > self > movebrick
you could insert for x,y,z "mouse_x, mouse_y, mouse_z" to make the brick teleport to the mouses aim
or "player_x,Player_y,player_x" to make the brick go to the player
adding and subtracting would work with player or mouse
ex
[player_x,player_y,player_z + 14]
all brick measurements are in plates, not bricks