Author Topic: Spawn Bricks event  (Read 318 times)

an event that can spawn bricks relative to the brick you are eventing from
onactivate > self > spawnbrick [brick]
  • [y][z] [overlapping]


and

an event that moves a brick to another place (including all the bricks properties)
would not work it it caused chain kill
onactivate > self > movebrick
  • [y][z] [overlapping]


you could insert for x,y,z "mouse_x, mouse_y, mouse_z" to make the brick teleport to the mouses aim
or "player_x,Player_y,player_x" to make the brick go to the player
adding and subtracting would work with player or mouse
ex
[player_x,player_y,player_z + 14]

all brick measurements are in plates, not bricks

Why only Y and Z offsets?
Also, relay or VCE loops..?

Why only Y and Z offsets?
Also, relay or VCE loops..?
he meant this (without BBC coding)
an event that can spawn bricks relative to the brick you are eventing from
onactivate > self > spawnbrick [brick] [x][y][z] [overlapping]

and

an event that moves a brick to another place (including all the bricks properties)
would not work it it caused chain kill
onactivate > self > movebrick [x][y][z] [overlapping]

you could insert for x,y,z "mouse_x, mouse_y, mouse_z" to make the brick teleport to the mouses aim
or "player_x,Player_y,player_x" to make the brick go to the player
adding and subtracting would work with player or mouse
ex
[player_x,player_y,player_z + 14]

all brick measurements are in plates, not bricks
[0] and [x] turn into
  • and