Author Topic: The@Team - A multiplayer real time dungeon crawler by Rotondo  (Read 20642 times)

NOOOOOOOOO

NOOOOOOOOOOOOO

It's actually up now, so all is well.
« Last Edit: June 28, 2012, 09:55:50 AM by Katadeus »

I convinced people to spell out a bunch of stuff with the corpses of our foes.
Here are the products:




And a movie title;


And one symbol (to go with Spade)

I am posting a lot but NOBODY ELSE IS AND THERE IS SO MUCH TO SAY/DO.

KNOWN BUG: When appearing in the inn, if you do not have an item selected in your inventory you may press "u," or your keybind for throwing an item, and the game will play the item thrown sound.

As much as i remember,
Level 8 was called "Champion" or something.

Already posted.

Also, I was doing well and then my mom wanted me to do something. :c

got hit with a weird glitch where i constantly jumped.
it also wouldn't detect my controller. ;-;

got hit with a weird glitch where i constantly jumped.
it also wouldn't detect my controller. ;-;
The fix to this is to enable the console and type jump();
It works just like blockland in most ways so you can use mousefire(); to constantly swing your mace.


Server down again.
I was almost to level 9, <100 xp away. Then we lag and die. So dumb. :c

I had 72 hps btw.

Oh and another known bug now is going into first person when going into spectator mode.
It's BEAUTIFUL.

Oh and I'll be releasing my early-version textures tonight.
« Last Edit: June 28, 2012, 06:35:23 PM by Katadeus »

Used some console to get first person. Too bad haven't figured out how to make the view turn when you turn yet.
(Click it)

you presumably can't since the "camera" node of the player model won't be moving at all


in other news, i shamelessly repurposed the controller image for xpadder




it's, uh, a little cramped and not quite resized properly, but since i don't have PDN on this computer, i'll just wait till tomorrow to fix it c:

Wow

I just realized you can set godview to 0 and get a fully working first person.


The only problem with the first person is that it still uses global directions, so when you click forward it will move you forward which is not necessarily the direction you are facing.