Author Topic: Source Filmmaker Mega/Media Thread  (Read 80693 times)

I was just informing you. :c

YOU HAVE NOT INFORMED ME WELL ENOUGH. BEGONE FOUL BEAST.

Dominator, if it's that good you can assume it's already been posted (ESPECIALLY WITH 600,000 VIEWS???) so stfu about it, steve was in the right here.

I deleted sfm as soon as it came up with some error every time I opened it, then it wouldn't close for a while, so I just deleted it.
You deleted it rather then doing a simple Google search and fixing the problem?

You deleted it rather then doing a simple Google search and fixing the problem?
I had to reinstall 4 times to get it functional QQ


And i said...

HEYYEYAAEYAAAEYAEYAA, HEYYEYAAEYAAAEYAEYAA, I SAID HEY... WHAT'S GOING ON?

nice one! are you ever going to make a 1000 hour SFM VIDEO perchance like you dreamed of doing but in gmod?

nice one! are you ever going to make a 1000 hour SFM VIDEO perchance like you dreamed of doing but in gmod?
Well now it's far too late, i have 1027 hours! :cookieMonster:

I could actually do so since SFM makes everything far much easier though

As for reaching 1000 hours in SFM one day, i could totally do that too

And i said...

HEYYEYAAEYAAAEYAEYAA, HEYYEYAAEYAAAEYAEYAA, I SAID HEY... WHAT'S GOING ON?
make full version pls





GM_Rave works surprisingly well in SFM, the buttons and such work, although i think it breaks tonemap lighting, AO, DOF and possibly non-work camera cameras

It is actually missing a few textures and the bathroom walls and floors are nothing but white wireframe and there are some missing models

If you want to use any of the buttons in GM_Rave, you have to go into game view and bind a key to the +use command

I tried to do something on a greenscreen map, but the parts that were supposed to be green disappeared. Anyone know one that works?