Author Topic: Roblox vs Blockland Video (Brick Loading)  (Read 3328 times)


Thats not the point...jesus im starting to get a bit annoyed. If it was made by hand and with less bricks then that would make Roblox have to load less bricks, making the loading time less. Blockland would have to load more increasing the load time, that would be unfair. Do you see now???



All I see is you comparing games based on how long blocks take to load.

Well im gonna go for now, peace.

Wait what?

of all the "good" roblox builds ive seen, none of em come close to the lvl of detail that blocklanders have done.
i dunno if this is by the game's design, or if the players are just better at building. but when high bricks counts of high detail are on roblox, they just dont have the same lvl of awesome because the game's graphical ability sucks so bad.

All I see is you comparing games based on how long blocks take to load.

Thats the point, at least it was for this video, "Roblox vs Blockland Brick Loading". Its engine vs engine, which ever one could load the most bricks was the winner.


While you are at it, why not load a save from Minecraft? Because when that lags in Blockland, that must prove Blockland is a terrible game.

Pointless practice. Your video demonstrates nothing of value to real gameplay. It creates a situation (loading a build not designed for the game) that people won't encounter.

of all the "good" roblox builds ive seen, none of em come close to the lvl of detail that blocklanders have done.
i dunno if this is by the game's design, or if the players are just better at building. but when high bricks counts of high detail are on roblox, they just dont have the same lvl of awesome because the game's graphical ability sucks so bad.

I think I see what you mean, I think its because of the settings, they have framerates locked at 59FPS I think.

Thats the point, at least it was for this video, "Roblox vs Blockland Brick Loading". Its engine vs engine, which ever one could load the most bricks was the winner.



Wins what?

When I finish the code to remove the useless bricks, it'll be a fairer "competition"

While you are at it, why not load a save from Minecraft? Because when that lags in Blockland, that must prove Blockland is a terrible game.

Pointless practice. Your video demonstrates nothing of value to real gameplay. It creates a situation (loading a build not designed for the game) that people won't encounter.

I just told you, nothing needs to be optimized or tweaked to make it work "better". Its script made in LUA that gets the coordinates of the bricks in blockland, then places bricks from roblox in the same coordinates, heres text from the creator himself. Its not like im putting the BLB file inside of roblox or trying to make it run inside of it.


Wins what?

When I finish the code to remove the useless bricks, it'll be a fairer "competition"

But then that'll make Blockland have more bricks, do you see what Im trying to say?

Example, 512k bricks for Roblox and Blockland.

You remove the extra bricks on roblox and then say its down to 480k bricks on roblox but still 512k on Blockland. Blockland has more bricks to load.

That's me detective. Have you not been reading what I've been saying?
I'm HatHelper.

I just told you, nothing needs to be optimized or tweaked to make it work "better".

I disagree. The build is created in Blockland in a way that doesn't sit well as a Roblox build. That is the optimization issue.

Now I know you are saying this is about brick count etc, but that doesn't matter. Its an unrealistic test. Nobody will ever create a build in Roblox like they would in Blockland, and the density of bricks in one area could be exactly why the Roblox loader slows down.

The Roblox loader is designed to load builds that are made out of large chunks, unlike the Blockland loader which loads many bricks and cuts the hidden parts away.

Ill just leave this current video, im really sad about how you guys can't understand, I dont think im wrong because it makes sense, brick counts are the same for both games. They are both building games and can hold large amount of bricks, I just wanted to see which could load more faster.

I disagree. The build is created in Blockland in a way that doesn't sit well as a Roblox build. That is the optimization issue.

Now I know you are saying this is about brick count etc, but that doesn't matter. Its an unrealistic test. Nobody will ever create a build in Roblox like they would in Blockland, and the density of bricks in one area could be exactly why the Roblox loader slows down.

The Roblox loader is designed to load builds that are made out of large chunks, unlike the Blockland loader which loads many bricks and cuts the hidden parts away.

Where'd you get the information that Roblox is meant to handle only big bricks, have you ever heard of CFramed? Those little chunks are the same as having for example 5 rows of 10k long poles, the extra bricks are even smaller. How do you not understand, get past the optimization issue, roblox is designed to load a lot of bricks, have you ever seen CFramed maps?

Roblox wasn't meant to load a hundred bricks that could easily be made exactly with one big one. That's why they have a smaller brick count limit.