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Point for point:Android's power management is configurable and irrelevant. A plugged-in device doesn't need power management; you just turn the service off.You don't use hardware or software to support "AA" titles; you get agreements.The 1.5 GHzq Tegra3 is significantly more powerful than the Wii's 729MHz single core CPU / 243 MHz GPU"Optimized for gaming" just means the OS is deprioritized with a high kernel clock, input processing is prioritized, and the audio and video buses are given priority. These are easily configured in any linux system.While Android is easy to emulate on a computer, you will not get anything approaching the console's clock speeds. You're obviously not a programmer, or you'd know this from some level of experience.The claim that OUYA will be unable to emulate PC games from 1998 is, let's be honest, plain loving stupidity. Why would you emulate those games when they should be ported? Do you expect to emulate 1998 games on any other console?Your phone doesn't have a 1.5 GHz quad core RISC and a gig of RAM. Your phone doesn't have a controller standard. Sure, there may be a lot of phone -> OUYA ports, since the barrier is low - but with 13838 backers with reserved consoles 1 day into the kickstarter, there's a good bet that there will be an audience for OUYA ports of PC and console games, as well as original-on-OUYA games from indie developers.
http://www.reddit.com/r/gaming/comments/wco0r/for_everyone_hyped_about_the_ouya_this_is_all_you/just sayin'
1GB RAM 8GB of internal flash storage
Xbox has 250GB of internal storage, but I doubt this will be HDD and more likely SSD, which I bet you would be able to upgrade.
the Xbox doesn't have any usable internal storage, much less 250GB
the way they're doing this, they could do cloud storage, right?
It has the rather aesthetically integrated external HDDs though.