Author Topic: Blockoworld 2012 2.0 - Closed.  (Read 38641 times)

Of course you are allowed to. I will announce the leftovers Wednesday.
oh neat


With the abundance of progress we have made, we are going to make deadlines.
  • Slot Sign Ups end Wednesday, the Eighth
  • Booth's will need to be finished by Friday, the Tenth


Must finish by then!  Booth build overdrive begin!

Slaves enabled - check.


are custom add-ons allowed?


are custom add-ons allowed?
of course, we just look through them first to make sure nothing malicious is in them.

I'm going to talk to comr4de later to see if ARES can come, i know the deadline is tomorrow, but we already have a booth made from the other blockoworld.

I'm going to talk to comr4de later to see if ARES can come, i know the deadline is tomorrow, but we already have a booth made from the other blockoworld.
It might be best for him to talk to Munk, we've had issues with ARES already.



forget that kid what did he do this time

forget that kid what did he do this time

First, you guys have a slot from Grimlock and we have a transfer of your booth from Tom's Blockoworld ready for when you guys want to come in and fix the color problems.

Second, the issue with Grimlock, was that he signed up, joined, but never asked me for a lot. The next day he comes, and by then all but one of the 64's were filled (we saved one for ARES). He asks me for a lot and I show him the last one, but for some reason, your booth can't be in the middle (it really was a great spot, but was in the middle of the room.). We argued for a couple minutes with his argument being "we only have one entrance, it just won't work here!" and asking us many times to move ComBlock's booth. After being tired of it, I forcibly moved SS's booth so that you guys now have the corner. You are really missing out on a great spot. If you want move info, or the chat log, just PM me or get me on steam. It's all fine now, though, you just are in the corner.



Edit: On a side note, AoB has been accepted and we will offer a booth transfer if their leader ever gets on.
« Last Edit: August 07, 2012, 09:54:58 PM by Munkey »

Made quite a bit of progress on the Abomination model. Fluffy did a lot of work as well on the scripting side of the project. He also helped me quite a bit with the booth, which i got stuck on. Props to him for the help. What we're deciding on is possibly merging The Thing (a project Munk and I worked on last year) with the current Abomination (loosely inspired by the necromorph design) and giving it different abilities for each abomination. It also will generate quite unique appearance for each abomination that is spawned.  We're hoping to get the Abomination in-game before the deadline but some things have changed and Fluffy and I may not be able to get it fully functional before the 10th.

Here's a picture of the model progress:


were booths from old BW loaded into new server?

also who do i get in touch with to load addons?