2012/07/24 - Environmental Controls Preview

Author Topic: 2012/07/24 - Environmental Controls Preview  (Read 223217 times)

It looks fantastic so far! I have one question though, does it support moving skyboxes like the one on Plate2?
The stormy skybox had moving clouds.

There's these things that you can apply to bricks called lights.

Someone should make some type of doomsday mod that automatically changes the map settings to make it seem like the sun is gradually getting closer.
Somewhere in the shadow+shader topic they said only the sun will cast shadows.
Derp.


Can't quote it cauz locked.


Oh man this is so cool
making the skybox look like the inside of bedroom, or kitchen

I'm really sure you can turn that off in you settings, as I'm sure its client sided.
It's server sided and admin only

Somewhere in the shadow+shader topic they said only the sun will cast shadows.
Derp.


Can't quote it cauz locked.
Ik that
Casting light on shadows =/= casting shadows

Oh man this is so cool
making the skybox look like the inside of bedroom, or kitchen
Hao2makeskybox?

It's server sided and admin only
the shadows and shaders themselves are clientsided

For space maps and such, is it possible to remove the visibility of the ground so it appears invisible, so that space skyboxes can be completely seen?

I do not know if this has been asked already, but will there be a way to save certain settings? I'm sure I don't need to explain the benefits of such a thing.

Ik that
Casting light on shadows =/= casting shadows
... They said light's wont affect the shaders.

the shadows and shaders themselves are clientsided
Ye but the settings serversided

The stormy skybox had moving clouds.

My bad.

I'm still lost for words... It looks amazing!

I do not know if this has been asked already, but will there be a way to save certain settings? I'm sure I don't need to explain the benefits of such a thing.
Yes

Damn, I want this now.

Beautiful.