Author Topic: 2012/07/24 - Environmental Controls Preview  (Read 286232 times)

Rlse it cigaretteet!11!

Oh right, they just skipped V2-6
My bad then.
stopped at v1.03, numbering system changed to v7+ (i dunno where he got the seven)

Cant wait for update :)

stopped at v1.03, numbering system changed to v7+ (i dunno where he got the seven)
v1 is 0001, v2 is 0002, v3 is 1.0, v4 is 1.01, v5 is 1.02 v6 is 1.03, then it's v7.

Was it answered before?
Can we change all that stuff with script?

Cause it would be cool for automatic weather on city rpg

Wish I could get a head start on converting the day/night portion of my CRP mod.

I hope fakekilled bricks will have better collision, and I also hope they can actually be detected in container searches and zone events.
I don't think the physics on fake killed bricks will be improved anytime soon: http://blog.bengarney.com/2008/12/04/blockland-physics/


Wish I could get a head start on converting the day/night portion of my CRP mod.
Convert it to waht?


Wish I could get a head start on converting the day/night portion of my CRP mod.

You do realize Day/Night are server-sided? You'll only need some add-ons, nothing really to convert

Will there be a new type mask for the floor because it will be neither terrain nor interior?

v1 is 0001, v2 is 0002, v3 is 1.0, v4 is 1.01, v5 is 1.02 v6 is 1.03, then it's v7.
I didn't realize he was still using that for retail

It looks like there will be a new map at 0:20

It looks like there will be a new map at 0:20
what do you mean new map