Author Topic: FriendlyNiceFunGame - v1.1 - 167 Downloads! :D  (Read 8212 times)

You should post this to reddit.

Downloading even though I'm pretty sure I'm going to regret it. :S
Though really, how scary can it be?  :cookieMonster:

Downloading even though I'm pretty sure I'm going to regret it. :S
Though really, how scary can it be?  :cookieMonster:
Just jump scares really.

Hmph, yeah i see.

I am somewhat disappoint. The atmosphere was pretty good though. 


make a game where shrek chases you around telling you to get out of his swamp

name it Slendshrek.

make a game where shrek chases you around telling you to get out of his swamp

name it Slendshrek.
lolwat,

That would be scary and funny at the same time XD

lolwat,

That would be scary and funny at the same time XD
seriously do it

also rip the GET OUT OF MY SWAMP sounds straight from the movie.
« Last Edit: August 05, 2012, 11:05:16 PM by NotKreation »

I only played this for a couple minutes, but I do like the atmosphere that it has. It could use a little bit more fog, I would say. The darkness that it has looks like it doesn't fade toward the player fast enough, if you know what I mean by that.
It's plainly obvious where the player is meant to go which is nice, at least in the beginning. It suggests good level design.
Once the actual scare came out, I didn't really go much further. Really, after the initial scare, I lost interest. It was kind of a joke, to be honest. I don't mean that to be rude, by the way.
The thing about the monster here is that it isn't really mysterious or scary enough to be worth it. In something like Slendy, you are curious about Slender Man and it makes you want to keep playing a little bit. Maybe you'll find something out about him in the end. In this, once I saw it, I was like, "Really? So much for that." It DID scare me when it jumped up in my face and threw a loud sound at my ears, but when I saw it come out of nowhere just slowly floating, it worried me, but then it was just funny to look at.

All in all, I think you have a pretty good approach going, but I would make the scare a little... scarier. It helps to have a story to base it on.
It could all be a joke, but I still just want to my feedback.

make the world darker and the flashlight brighter. also slendshrek

I only played this for a couple minutes, but I do like the atmosphere that it has. It could use a little bit more fog, I would say. The darkness that it has looks like it doesn't fade toward the player fast enough, if you know what I mean by that.
It's plainly obvious where the player is meant to go which is nice, at least in the beginning. It suggests good level design.
Once the actual scare came out, I didn't really go much further. Really, after the initial scare, I lost interest. It was kind of a joke, to be honest. I don't mean that to be rude, by the way.
The thing about the monster here is that it isn't really mysterious or scary enough to be worth it. In something like Slendy, you are curious about Slender Man and it makes you want to keep playing a little bit. Maybe you'll find something out about him in the end. In this, once I saw it, I was like, "Really? So much for that." It DID scare me when it jumped up in my face and threw a loud sound at my ears, but when I saw it come out of nowhere just slowly floating, it worried me, but then it was just funny to look at.

All in all, I think you have a pretty good approach going, but I would make the scare a little... scarier. It helps to have a story to base it on.
It could all be a joke, but I still just want to my feedback.

Hey Azerath, welcome back.

I only played this for a couple minutes, but I do like the atmosphere that it has. It could use a little bit more fog, I would say. The darkness that it has looks like it doesn't fade toward the player fast enough, if you know what I mean by that.
It's plainly obvious where the player is meant to go which is nice, at least in the beginning. It suggests good level design.
Once the actual scare came out, I didn't really go much further. Really, after the initial scare, I lost interest. It was kind of a joke, to be honest. I don't mean that to be rude, by the way.
The thing about the monster here is that it isn't really mysterious or scary enough to be worth it. In something like Slendy, you are curious about Slender Man and it makes you want to keep playing a little bit. Maybe you'll find something out about him in the end. In this, once I saw it, I was like, "Really? So much for that." It DID scare me when it jumped up in my face and threw a loud sound at my ears, but when I saw it come out of nowhere just slowly floating, it worried me, but then it was just funny to look at.

All in all, I think you have a pretty good approach going, but I would make the scare a little... scarier. It helps to have a story to base it on.
It could all be a joke, but I still just want to my feedback.

Thanks for the feedback.

I also made a quick video.

Hey Azerath, welcome back.
Oh, I'm always here. I just hardly ever post. :)

What kind of value did you use for RunStamina?

Was it a Float or a Double or was it something else entirely?

make a game where shrek chases you around telling you to get out of his swamp

name it Slendshrek.
seriously do it

also rip the GET OUT OF MY SWAMP sounds straight from the movie.
Oh god my sides.