>> GameMode Reference <<

Author Topic: >> GameMode Reference <<  (Read 72509 times)

Cool, so now I can make a minigame server
Stop preventing me from stealing your ideas :(

Is it possible to export settings from "Custom"?

Will there be further modding documentation in the future?

Blockland main adventure mode
somebody make it happen

wow this is easy to make

Blockland main adventure mode
somebody make it happen
god

I think this is my favorite thing ever.

Does this mean Gamemode_Slayer and stuff like that will need to be renamed?

Wonderful documentation, M can eat his words about how the devs don't help modders now

Wonderful documentation, M can eat his words about how the devs don't help modders now
Instead of there being a hard-coded "custom" gamemode, you should be able to take any gamemode and click "Customize", giving you the same options but based on that gamemode and with that gamemode's name showing up to the scripts. So if you, say, wanted to use Freebuild with some extra brick packs you wouldn't need to read through the gamemode file to get the list of default add-ons, not to even mention colorsets.

As I understand it's pretty easy to use. I might try it out in the future.

Man!

Rotendo you have GOT to bring back your zombie gamemode!

It would be epic with the new update!

« Last Edit: August 10, 2012, 12:32:20 PM by Eluxsam »

Can someone give me an example of the saveEnvironment command. Either I can't get it to work or I don't know where it's saving.

What is the person that loads the gamemode happens to not have a required add-on?

Can someone give me an example of the saveEnvironment command. Either I can't get it to work or I don't know where it's saving.
You have to set where it's saving to in the argument