Author Topic: >> GameMode Reference <<  (Read 72836 times)

I love how it displays the Gamemode in the server list, so now I dont have to put CityRPG in the title, for my current server, I guess I'd just do,"Platinum City Revival" and they'd see CityRPG listed as the gamemode. great.

I don't understand the save environment tip. I put saveEnvironment( %config/stufftest ); in the console (that is where you put it, right?) and nothing is in config.

Doesn't show up when I restart either.

I don't understand the save environment tip. I put saveEnvironment( %config/stufftest ); in the console (that is where you put it, right?) and nothing is in config.

Doesn't show up when I restart either.
That's because the correct command is saveEnvironment("config/stufftest.txt");

How do I make the sun go in a custom direction?

What if I want to make it go in a circle around the horizon?

How do I make the sun go in a custom direction?

What if I want to make it go in a circle around the horizon?
Make your own custom sun orbit by periodically changing the azimuth and keeping the height the same

Make your own custom sun orbit by periodically changing the azimuth and keeping the height the same
I can do this, but I see no way to actually make the update happen.

The only way I can do it is through a client which is not desirable at all:
serverCmdEnvGui_SetVar(findclientbyname(kalph), "DayOffset", 0.1);
« Last Edit: August 12, 2012, 01:19:03 PM by Kalphiter »

I can do this, but I see no way to actually make the update happen.

The only way I can do it is through a client which is not desirable at all:
serverCmdEnvGui_SetVar(findclientbyname(kalph), "DayOffset", 0.1);
Make a fake client. It's what all the cool kids are doing nowadays
Also, I thought you wanted an orbit that rotates around the z-axis? That would be Sunational socialistmuth, not DayOffset

The default sun path is like an equatorial one at the time of an equinox. My first example is the sun going in a circle (polar).

The problem is that it has to hook in with the day cycle stuff right now.

To do a polar sun path, I could keep the day offset the same but constantly change the azimuth. Keeping the day offset the same ruins the idea of hooking in the day cycles.

The sun moves so finely that it's a problem to override what the server does, because sudden jerks in the sun's movement will be noticeable.

How to hide player names

The default sun path is like an equatorial one at the time of an equinox. My first example is the sun going in a circle (polar).

The problem is that it has to hook in with the day cycle stuff right now.

To do a polar sun path, I could keep the day offset the same but constantly change the azimuth. Keeping the day offset the same ruins the idea of hooking in the day cycles.

The sun moves so finely that it's a problem to override what the server does, because sudden jerks in the sun's movement will be noticeable.
It doesn't necessarily have to tie into the day cycle, you can make it completely custom like lugnut did

How to hide player names
You can't

Will support for hiding player names be added?

Will support for hiding player names be added?
It existed and was then removed because of abuse
So no, never

How to hide player names

Right now there isn't a minigame variable for it, though one might be added in the future.

You have to do some scripting and call the function %player.setShapeNameDistance( 0 );

If you don't know how to do this then you'll have to wait.

It existed and was then removed because of abuse
So no, never

I know you're trying to help but please don't spread misinformation.

I know you're trying to help but please don't spread misinformation.
I definitely value you as a reputable source, but I really had no idea that it was misinformation

See here:
http://forum.blockland.us/index.php?topic=130816.0
I was pretty sure there was a thread where Space Guy confirmed this, I cannot find it at the moment found it
« Last Edit: August 12, 2012, 06:50:20 PM by Treynolds416 »

I can do this, but I see no way to actually make the update happen.

The only way I can do it is through a client which is not desirable at all:
serverCmdEnvGui_SetVar(findclientbyname(kalph), "DayOffset", 0.1);

psst

sun.sendUpdate();