Variable | Type | Example | Min : Max |
|
// environment variables |
$EnvGuiServer::SimpleMode | bool | 0 : 1 |
$EnvGuiServer::Skyfile | file | Add-Ons/Sky_Skylands/Skylands.dml |
$EnvGuiServer::Waterfile | file | Add-Ons/Water_Default/default.water or NONE |
$EnvGuiServer::Groundfile | file | Add-Ons/Ground_Plate/plate.ground |
$EnvGuiServer::SunFlareTopTexture | file | base/lighting/corona.png |
$EnvGuiServer::SunFlareBottomTexture | file | base/lighting/corona.png |
$EnvGuiServer::DayOffset | float | 0.0 : 1.0 |
$EnvGuiServer::DayLength | integer | 0 : 86400 |
$EnvGuiServer::DayCycleEnabled | bool | 0 : 1 |
$EnvGuiServer::DayCycle | file | Add-Ons/DayCycle_Default/default.daycycle |
$EnvGuiServer::Sunational socialistmuth | float | -360.0 : 360.0 |
$EnvGuiServer::SunElevation | float | -360.0 : 360.0 |
$EnvGuiServer::DirectLightColor | color | 0.968628 0.835294 0.796079 1.000000 |
$EnvGuiServer::AmbientLightColor | color | 0.600000 0.500000 0.400000 1.000000 |
$EnvGuiServer::ShadowColor | color | 0.525490 0.560784 0.682353 1.000000 |
$EnvGuiServer::SunFlareColor | color | 0.100000 0.100000 0.100000 1.000000 |
$EnvGuiServer::SunFlareSize | float | 0.0 : 5.0 |
$EnvGuiServer::VisibleDistance | float | 20.0 : 1000.0 |
$EnvGuiServer::FogDistance | float | 0.0 : 1000.0 |
$EnvGuiServer::FogColor | color | 0.580000 0.680000 0.940000 1.000000 |
$EnvGuiServer::WaterColor | color | 255 255 255 128 |
$EnvGuiServer::WaterHeight | float | 1.0 : 1000.0 |
$EnvGuiServer::UnderWaterColor | color | 51 153 153 77 |
$EnvGuiServer::SkyColor | color | 1.0 1.0 1.0 1.0 |
$EnvGuiServer::WaterScrollX | float | -10.0 : 10.0 |
$EnvGuiServer::WaterScrollY | float | -10.0 : 10.0 |
$EnvGuiServer::GroundColor | color | 0 128 64 255 |
$EnvGuiServer::GroundScrollX | float | -10.0 : 10.0 |
$EnvGuiServer::GroundScrollY | float | -10.0 : 10.0 |
$EnvGuiServer::VignetteMultiply | bool | 0 : 1 |
$EnvGuiServer::VignetteColor | color | 0.000000 0.000000 0.000000 0.392157 |
|
// minigame variables |
$MiniGame::Enabled | bool | 0 : 1 |
$MiniGame::GameColor | integer | 0 : 9 |
$MiniGame::InviteOnly | bool | 0 : 1 |
$MiniGame::IncludeAllPlayersBricks | bool | 0 : 1 |
$MiniGame::PlayersUseOwnBricks | bool | 0 : 1 |
$MiniGame::Points_BreakBrick | integer | -9999 : 9999 |
$MiniGame::Points_PlantBrick | integer | -9999 : 9999 |
$MiniGame::Points_KillPlayer | integer | -9999 : 9999 |
$MiniGame::Points_KillSelf | integer | -9999 : 9999 |
$MiniGame::Points_Die | integer | -9999 : 9999 |
$MiniGame::RespawnTime | seconds | 0 : 300 |
$MiniGame::VehicleRespawnTime | seconds | 0 : 300 |
$MiniGame::BrickRespawnTime | seconds | 0 : 300 |
$MiniGame::UseSpawnBricks | bool | 0 : 1 |
$MiniGame::FallingDamage | bool | 0 : 1 |
$MiniGame::WeaponDamage | bool | 0 : 1 |
$MiniGame::SelfDamage | bool | 0 : 1 |
$MiniGame::VehicleDamage | bool | 0 : 1 |
$MiniGame::BrickDamage | bool | 0 : 1 |
$MiniGame::EnableWand | bool | 0 : 1 |
$MiniGame::EnableBuilding | bool | 0 : 1 |
$MiniGame::EnablePainting | bool | 0 : 1 |
|
// These go by ui name, 0 for none |
$MiniGame::PlayerDataBlockName | string/ui name | No-Jet Player |
$MiniGame::StartEquipName0 | string/ui name | Sword |
$MiniGame::StartEquipName1 | string/ui name | 0 |
$MiniGame::StartEquipName2 | string/ui name | 0 |
$MiniGame::StartEquipName3 | string/ui name | 0 |
$MiniGame::StartEquipName4 | string/ui name | 0 |
|
//server config |
$Server::BrickRespawnTime | integer | 1000 : 300000 |
$Server::ClearEventsOnClientExit | bool | 0 : 1 |
$Server::MaxBricksPerSecond | integer | 1 : 1000 |
$Server::MaxPhysVehicles_Total | integer | 0 : 20 |
$Server::MaxPlayerVehicles_Total | integer | 0 : 200 |
$Server::Quota::Environment | integer | 20 : 5000 |
$Server::Quota::Item | integer | 5 : 100 |
$Server::Quota::Misc | integer | 10 : 9999 |
$Server::Quota::Player | integer | 0 : 100 |
$Server::Quota::Projectile | integer | 5 : 200 |
$Server::Quota::Schedules | integer | 10 : 1000 |
$Server::Quota::Vehicle | integer | 0 : 100 |
$Server::QuotaLAN::Environment | integer | 20 : 5000 |
$Server::QuotaLAN::Item | integer | 5 : 100 |
$Server::QuotaLAN::Misc | integer | 10 : 9999 |
$Server::QuotaLAN::Player | integer | 0 : 100 |
$Server::QuotaLAN::Projectile | integer | 5 : 200 |
$Server::QuotaLAN::Schedules | integer | 10 : 1000 |
$Server::QuotaLAN::Vehicle | integer | 0 : 100 |
$Server::WelcomeMessage | string | Welcome to the server! |
$Server::WrenchEventsAdminOnly | bool | 0 : 1 |
|
$GameMode::BrickOwnership | string | Host : SavedOwner *if not set will default to public |