It needs to be executed after all add-ons are loaded.
Look in ZAPT, Iban put something in there that stalls ZAPT if TDM is enabled, you might be able to do something similar.
function slayer_init() { error("All add-ons are loaded.");}schedule(0, 0, slayer_init);
Mystery Issues / Unknown CauseRepeated console spam of "LightManager::uninstallGLLights: no lights installed!" - Cause unknown, full console log or duplication case would be helpful
Here is my full log attached
I really wish it would get fixed :(
Packages are not deactivated properly in some cases when switching gamemodes. Example: if you start a custom game with duplicator then switch gamemodes to freebuild, you will get "Add-Ons/Tool_Duplicator/server.cs (512): Unknown command messageClient" console error spam and when you respawn the "Click to respawn" will stay on the screen. I believe this is caused by some forgetup internal to the scripting engine.
I just did a lot of testing and this occurs whenever an emitter is played.This bug also prevents packaged functions from working sometimes. For example, my mod uses destroyServer for cleanup stuff, but my packaged function isn't always called.
It also happens sometimes when the player chats, loads a build, places a brick, and more.
this occurs whenever an emitter is played.
This bug also prevents packaged functions from working sometimes. For example, my mod uses destroyServer for cleanup stuff, but my packaged function isn't always called.