Author Topic: 2012/08/10 - Bugs  (Read 180863 times)

Badspot

  • Administrator
Have you fixed the "crashing after saving" bug?

I cannot fix this bug because it does not happen to me.  According to this help thread it is caused by an add-on.

I cannot fix this bug because it does not happen to me.  According to this help thread it is caused by an add-on.
I'm not quite sure about this, but if it is a problem, it's a rather rare one.

So i wanted to go on BL today, but than the console stop doing what it usually does at:

%
Binding server port to default IP
%

Closed Blockland-Cleared the cache-Still at
%
Binding server port to default IP
%

Closed It again-Updated the launcher-Still at
%
Binding server port to default IP
%

Badspot

  • Administrator
Remove all addons.  If problem persists post console.log



This happens when I open Blockland.

2 consoles open and one starts the game, one shows the above message.
« Last Edit: August 22, 2012, 06:21:11 PM by Shell »

Badspot

  • Administrator
http://i.imgur.com/vbK7G.png

This happens when I open Blockland.

2 consoles open and one starts the game, one shows the above message.

Don't open two copies of the game at the exact same time. 

thought i only opened one. oops.

tested it again and it works fine

When I turn on my player light, and I get a certain distance away from a brick with a light, the light on the bricks seems to "turn off."
If I turn my player light back off, the light on the brick seems to "turn back on."
I'll try to get a console.log posted as soon as possible if you believe that it's necessary.

When I turn on my player light, and I get a certain distance away from a brick with a light, the light on the bricks seems to "turn off."
If I turn my player light back off, the light on the brick seems to "turn back on."
I'll try to get a console.log posted as soon as possible if you believe that it's necessary.

Sounds like you have the light limit hit in the area, and player light has priority, so to keep at the limit it disables the light client side.

I'm wondering if this is related to shaders or just the way normals are done in BL- transparent bricks can be seen through each other, but only from one direction.

Looking east through blocks, normal:


Looking west through blocks, occluding or something going on:

Transparent bricks are all messed up with shaders now. :c

The stuff going on with transparent bricks is useful for one-way mirrors, though.

The stuff going on with transparent bricks is useful for one-way mirrors, though.
I thought this was already made, but okay.

I thought this was already made, but okay.
where? i want

I thought this was already made, but okay.
There is a one-way window brick add-on, but it's not like a one-way window in the real world.

Real World:  On one side, the glass can be seen through.  On the other side, there's a mirror.
Add-On:  On one side, the glass can be seen through.  On the other side, it looks like an ordinary brick.

I wish that I could find the link!