Author Topic: 2012/08/10 - Bugs  (Read 181005 times)

r1691 addresses the crash on canvas cursor issue.  Post your results.

My Blockland works now, but I'm afraid I have 3 more issues. It might just be my graphics card or something, but posting them just in case it isn't.

1. Game crashes when I adjust the resolution any higher than the minimum.
2. Shaders aren't visible for me, no matter what the shader quality setting is.
3. Game crashes when I adjust the shader quality to any level in a server.

Can't post console log right now. Might do it in the future.
« Last Edit: August 10, 2012, 05:48:37 PM by Isaac Fox »

Can somebody help me? ;c

Quote
Oh no, this just started happening, i was on this morning and it didn't do this. When i open launcher it just says "Loading Stuff' and the bar doesn't move. I have waited for a few minutes now and still nothing. I have a MacBook Pro from like 3 years ago so its not an old computer.

CanvasCursor bug is fixed, indeed.

'Twas my problem before, I can run fine now.

r1691 addresses the crash on canvas cursor issue.  Post your results.
Thank you badspot. Now its working perfectly.

Admins and Super Admins are affected by flood protection
Connect messages don't work in certain gamemodes (?)

Ah, I wanted to go on my server and build a landscape, so I downloading BlackDragon's brick packs, when they finished downloading, I started opening a default server with custom add-ons, but the ones I recently downloaded were not there. I had to restart blockland to see them.

Badspot, we have shader problem.
LightManager::uninstallGLLights: no lights installed!

I've got a bug report related to semitransparent rendering.
Long story short, you can't see properly with transparency.

Pic 1 shows my Lubax Space Station build (the colors are slightly incorrect, I loaded the wrong colorset by mistake). I much preferred it when you couldn't see the sides of adjacent semitransparent bricks of the same color. It made it look much more smooth.

The second and third pictures are two pictures of the exact same cabinet in the MotE Mansion default gamemode. I think you can see the clear problem, but if not, it is that transparent bricks do not render behind SOME faces of other transparent bricks.
In the same map (sorry, I don't have a screeny), I learned that you cannot see bricks with the Undulo FX when they are behind a transparent brick.

Please work on fixing these, they're going to ruin the gamemode I'm designing because you need to be able to see some undulo FX bricks through windows, water, and so on.

EDIT: The "new reply" breaks image attatchments here on the forums. I posted the attatchments in the wrong topic. Silly me.
Uploading to external host...





Sorry if this causes pagestretch
« Last Edit: August 10, 2012, 06:31:47 PM by YourBuddyBill »

I also posted this issue in the RTB thread assuming it was RTB only... hadn't tried it in blockland, but it turned out to be that way ingame, aswell.  Quoting:
Unaware of whether or not this was addressed:



Edit: if you cannot see the issue, the text is much lower than it should be.

Though addressed, I'd like to specify some things related to the "Lightmanager" issue,
The color of the floor is the brightest when I have the hammer out, it then switches to a slightly less bright tone at the wrench, and becomes normal at the printer.  However, when elevated a significant amount, while using the printer the floor changes to slightly brighter tone.  It also seems to constantly change when I reach different heights while changing my horizontal position.

Having the exact same thing but with the painting cans, workaround is to place some huge baseplates around to build on since they don't having lighting bugs.

Having the exact same thing but with the painting cans, workaround is to place some huge baseplates around to build on since they don't having lighting bugs.
Breaking custom ground textures.

Update to my first post in the topic:
The Lightmanager spam only occurs when shaders are enabled.  It's almost as if the floor changing color is a horribly simplified way of producing halfassed shaders.  However, the floor still constantly changes colors without shaders enabled.  Log for this was posted in first post (quotted and snipped for link reference):
-snip-

I have a minor error, I can't see people's BL_IDs on servers.

I have a minor error, I can't see people's BL_IDs on servers.
enable them in advance optchins

I have a question.. What is reduced latency method? If this was explained somewhere else, I'm sorry I did not see it.

Also what is the purple stuff? I thought this was being fixed?
« Last Edit: August 10, 2012, 06:20:33 PM by Navaro »