Author Topic: 2012/08/10 - Bugs  (Read 185793 times)

aaaaaaand this is why I don't acknowledge things like this.  Because you'll just continue to sperg out endlessly instead of acknowledging that priorities need to be set and you should just find some other solution.  Here's some pro tips:
I guess that's probably why my bug hasn't been acknowledged as far as I can tell. I'm the only person who is experiencing it as far as I know, so I assume it's pretty low priority. Oh well, I guess I'll have to wait on hosting anything :/

So is the whole "Vehicles like to teleport when conflicted with a 'map' with no floor" thing on purpose, or what?

im pretty sure this is because of badspot's "ghetto" glitch-through-floor fix, where if you go through the ground it will teleport you back up, but since the map is the same elevation always, im pretty sure he just made it so "if you go past this y cord, you're teleported back"

I cant see shadows but I can still see shaders, and im on a kind of old craptop, messes up the frame rate, though.
Basically this, but i'm on a very new laptop, which somehow apparently can run shaders on max without Client_UltraGraphics

i've begun to have a problem where, about 1/3 way into ghosting bricks, the ghosting itself stops and no more bricks appear, though the ghosting bar is still at the bottom of the screen.
this server uses a bit of custom bricks, though, so it may just be that. others are able to ghost fine.

How do you update from 1690 to 1691 on an intel-based mac mini 2006? I have 2 cores, one processor, all duos.
Seriously, I'm desperate here.  :panda:
« Last Edit: August 11, 2012, 08:39:26 PM by superdupercoolguy »

Guys, if you need the Shadows and Shaders, buy a budget graphics card. I'd recommend the Radeon HD 6570, it is $99 where I got it.
For the same price I got a 7750.

Badspot

  • Administrator
How do you update from 1690 to 1691 on an intel-based mac mini 2006? I have 2 cores, one processor, all duos.
Seriously, I'm desperate here.  :panda:

The issue fixed in r1691 was a startup crash that only affected windows. 

The issue fixed in r1691 was a startup crash that only affected windows. 
Speaking off r****, is v21 ever gonna completely come out or the versions are gonna be r**** from now on.

So is the whole "Vehicles like to teleport when conflicted with a 'map' with no floor" thing on purpose, or what?
well it's assumed there's going to be a floor :/
im pretty sure this is because of badspot's "ghetto" glitch-through-floor fix, where if you go through the ground it will teleport you back up, but since the map is the same elevation always, im pretty sure he just made it so "if you go past this y cord, you're teleported back"
IT'S Z DAMMIT. TORQUE (AND REAL LIFE) USES Z!!!!!!!!

(Most) People complaining about no shadows and shaders:

It looks like GLSL 1.20 will NOT support the S&S update.   EXT_Texture3D wasn't added until GLSL 1.22, so thank lazy embedded designers for compiling with an ANCIENT version of the GL shader language.



The environment menu shouldn't be able to be resized since it kind of break the sliders

well it's assumed there's going to be a floor :/IT'S Z DAMMIT. TORQUE (AND REAL LIFE) USES Z!!!!!!!!

im sorry i was going to use z but then i googled X Y Z and it said Y is vert D:

im pretty sure this is because of badspot's "ghetto" glitch-through-floor fix, where if you go through the ground it will teleport you back up, but since the map is the same elevation always, im pretty sure he just made it so "if you go past this y cord, you're teleported back"

Yeah but it only does this for vehicles.

Speaking off r****, is v21 ever gonna completely come out or the versions are gonna be r**** from now on.
We are in V21 right now. It says it in the console.

(Most) People complaining about no shadows and shaders:

It looks like GLSL 1.20 will NOT support the S&S update.   EXT_Texture3D wasn't added until GLSL 1.22, so thank lazy embedded designers for compiling with an ANCIENT version of the GL shader language.
They're not lazy unless the GPU was made after 2008

Also, I like how GLSL is now at v4.30.6
« Last Edit: August 11, 2012, 10:23:39 PM by Axolotl »