Author Topic: 2012/08/10 - Bugs  (Read 183196 times)

GLSL: Look for GLSL in console.log
OpenGL: Not sure

Updating OpenGL and GLSL: Update your drivers. If your computer is a few years old, you should upgrade your graphics card.

OpenGL is listed in the console.log too. Example:
OpenGL driver information:
  Vendor: Intel
  Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.1883

Look for "OpenGL driver information." Pretty sure the "Version" is the OpenGL version.

Any explanation as to why when I Ctrl+F and enter "GLSL" nothing comes up?

OpenGL is listed in the console.log too. Example:
OpenGL driver information:
  Vendor: Intel
  Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.1883

Look for "OpenGL driver information." Pretty sure the "Version" is the OpenGL version.

Any explanation as to why when I Ctrl+F and enter "GLSL" nothing comes up?
Toggle shaders on then off and it'll show up.

It seems that the uninstallGLlights bug happens with hardware that uses legacy GLSL versions that are currently incompatible (1.20 and below)

now i've found that this is completely inaccurate.

OpenGL driver information:
  Vendor: Intel
  Renderer: Intel 915G
  Version: 1.4.0 - Build 4.14.10.4410

i have higher than this, yet i cannot run them.

OpenGL is listed in the console.log too. Example:
OpenGL driver information:
  Vendor: Intel
  Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.1883

Look for "OpenGL driver information." Pretty sure the "Version" is the OpenGL version.

Any explanation as to why when I Ctrl+F and enter "GLSL" nothing comes up?

no clue, did you place any bricks/have the light:: something console spam?

You have a stuff ton of add-ons, one of them is breaking with the update.

Remove all custom add-ons or reinstall blockland, then try a custom gamemode.
!!! I reinstalled- which I didn't think would work since I already reinstalled once before, and I got rid of some add-ons that I thought I didn't really need or want that badly, and now it works fine. I guess I should have known, almost all my issues on blockland seem to be because of some add-on screwing it up, lol Thanks!

Blockland crashes when I spawn.



Blockland crashes when I spawn.


Probably something to do with flushTextureCache();
« Last Edit: August 12, 2012, 04:19:48 PM by Axolotl »

- GLSL Language Version? 1.20  - Intel Build 8.15.10.1883

Well that explains that. forget me.

Kalphiter, the current time of day assumes that Dawn is at, literally, 0 sim time.

Therefore, in a 30 second day, 15000 sim time will correspond to dusk.


See: my onDay events and callbacks.

This assumes the offset is 0.
// the day cycle is tied directly to the simTime of the server.

Thanks, didn't know that.

- GLSL Language Version? 1.20  - Intel Build 8.15.10.1883

Well that explains that. forget me.
Awdax, Im pretty sure I explained that Bug like 3 times already...

and yet baddy never tries to duplicate what I found.

now i've found that this is completely inaccurate.

OpenGL driver information:
  Vendor: Intel
  Renderer: Intel 915G
  Version: 1.4.0 - Build 4.14.10.4410

i have higher than this, yet i cannot run them.

no clue, did you place any bricks/have the light:: something console spam?
GLSL =/= OpenGL

Also, your chipset is ancient and you need a new computer

Awdax, Im pretty sure I explained that Bug like 3 times already...

and yet baddy never tries to duplicate what I found.

The console spam thing isn't the problem.

OpenGL 2.1.0/GLSL 1.2 doesn't support shadows and shaders.

Here's a reference.

I already have shaders off because there is no point in having them on if my system cannot process them.

So the LightManager::uninstallGLLights: no lights installed! is a Graphics card stuff?

Shouldn't faraway things be derendered?

I am 2000 or 3000 blocks below a floating build but I can still see its shadows.

So the LightManager::uninstallGLLights: no lights installed! is a Graphics card stuff?

Basically, yes. If your card cannot support shaders than the LightManager thing is spammed in the console. So it's recommended to just turn them off anyways if you can't run/see them and the console isn't spammed.

So the LightManager::uninstallGLLights: no lights installed! is a Graphics card stuff?
Yes, and because kompressor is probably using glTexImage3DEXT() in the shader core instead of the OpenGL core function glTexImage3D()