Author Topic: Vignette Damage  (Read 5397 times)

Vignette Damage
Turns your vignette red instead of the entire screen when taking damage.

Description
Simply put, replaces the default "damage flash" which turns your entire screen red and slowly fades out with a variant that only affects the new vignette introduced in v21.

If you enabled it and want to disable it without restarting the server, type deactivatePackage(vignetteDamagePackage); in console.

Notice
This currently doesn't "fade" into your configured map vignette but instead fades into no vignette. When the damage flash is completely removed it will restore it. This may look odd if you aren't using Multiply (or just some extreme colors).

Screenshots


Download
Download Server_VignetteDamage.zip (635B) from localhostr.com.
« Last Edit: August 10, 2012, 03:23:43 PM by Port »


i thought blockland already included this, for some reason i saw it earlier


i thought blockland already included this, for some reason i saw it earlier

That was either my server or some other host who also made this.



That was either my server or some other host who also made this.
so this is serversided?

neat, i guess. I forget if vignettes were automatically applied to everyone on the server.

i love you port
Rapescale homo

MW3, now in Blockland.


I was thinking of this earlier when i was checking out the options.
Neato! :)

Wow that's a good idea, no more of your whole screen being almost completely red so you have no chance of seeing where the enemy is :D

horray you released something

MW3, now in Blockland.
you're dumb. this is how damage is dealt with an in extremely high number of games, some beyond the scope of FPS/RPG as well.