Author Topic: BombSquad - Save the City (v1.3)  (Read 3376 times)

Your schedule limit is way too low.
Raise it in server settings.
Okay, thanks. The new GUI is confusing for me.

Edit: I still am having trouble getting it to work, I had to go to the custom server gamemode to get to the advanced options to change my schedule limit to 999, but once I go back to the BombSquad gamemode I still have the same problem.
« Last Edit: August 11, 2012, 02:47:57 AM by weaver123 »

Edit: I still am having trouble getting it to work, I had to go to the custom server gamemode to get to the advanced options to change my schedule limit to 999, but once I go back to the BombSquad gamemode I still have the same problem.
Hmm.

Start a server and type this into console:
$Pref::Server::Quota::Schedules = "1000";


If you're still getting issues reinstall.

Hmm.

Start a server and type this into console:
$Pref::Server::Quota::Schedules = "1000";


If you're still getting issues reinstall.
I did that and I'm still having the same issue. Reinstall the mod or Blockland?

Edit it in your config/server/prefs.cs

Modify gamemode.txt in your copy of the add-on.
Add this where you find it best fitting:

$Pref::Server::Quota::Schedules 9999

Edit it in your config/server/prefs.cs

Don't gamemodes overwrite most things, though? Meh, I don't know for certain.

Modify gamemode.txt in your copy of the add-on.
Add this where you find it best fitting:

$Pref::Server::Quota::Schedules = 9999;

do this
« Last Edit: August 11, 2012, 05:14:47 AM by Electrk »

I think 9999 sets it to like 1 or 15 or something because it's too high
Try 999

9999 isn't too high. IIRC the reset point is 10000 or 100000.

$Pref::Server::Quota::Schedules = "1000";
When I click the blue door to exit the church, I get a message that says "Too many events at once (onActivate)." What am I doing wrong?

$Pref::Server::Quota::Schedules "9999"; not work.

Why not make the number of required wires be based on the player count?

Badspot

  • Administrator
Start a server and type this into console:
$Pref::Server::Quota::Schedules = "1000";

Changing the quota pref in game will do nothing because the quota objects have to be recreated by restarting the server.  


Edit it in your config/server/prefs.cs

This will not work.  The gamemode should define all prefs.  If you do not specifically change them in the gamemode.txt, default values will be used.  If you run your own game mode, you should experience the same problems as everyone else.  Did you test the gamemode prior to release?


Modify gamemode.txt in your copy of the add-on.
Add this where you find it best fitting:

$Pref::Server::Quota::Schedules 9999

This is the correct answer.
« Last Edit: August 11, 2012, 09:25:25 AM by Badspot »

Yes. The Gamemode was thoroughly tested prior to release. No one else, including myself, had the issue. I'll add this to the Gamemode file. Also, why was this moved from gamemodes?

Yes. The Gamemode was thoroughly tested prior to release. No one else, including myself, had the issue. I'll add this to the Gamemode file. Also, why was this moved from gamemodes?
Because it wasn't working, happend to my other 2, xD


For some reason, clicking the blue door doesn't start the game (actually, clicking it doesn't do anything at all). I'm pretty sure I have VCE.
EDIT: Reset it and found that my event limit was too low.
EDIT2: I can't seem to get the events limit to go up. I put
Code: [Select]
$Pref::Server::Quota::Schedules 9999
into the gamemode.txt then restarted Blockland, but clicking the door still tells me "Too many events at once!"
Is there a specific place i have to put
Code: [Select]
$Pref::Server::Quota::Schedules 9999
in the gamemode.txt?
« Last Edit: August 11, 2012, 01:43:36 PM by carolcat »