Author Topic: Pirate // 17th-18th Century Weapons  (Read 18461 times)

Progress so far, Crystal? How far are you? 25% done? 50%?

I can't wait. =D

Progress so far, Crystal? How far are you? 25% done? 50%?

I can't wait. =D
Well, I made musket script.
Ooh, I also noticed, new musket has bayonet version? Should I make a poking melee animation action for it?
« Last Edit: September 09, 2012, 02:01:35 AM by Crystalwarrior »

Well, I made musket script.
Ooh, I also noticed, new musket has bayonet version? Should I make a poking melee animation action for it?
Go for it.

Burmp.
Well, I made musket script.
Ooh, I also noticed, new musket has bayonet version? Should I make a poking melee animation action for it?
Indeed. Although if I may have some input, I would like two different muskets. One with the bayonet, one without.

^ was 123 post.

anyways, can't wait to see these finished.

This sounds like the pack is gonna be epic when done.
Hope it gets finished!!
The Old Pirate pack to me always seemed for fantasy Pirates, not historic pirates.



Bump.

Any progress?
Sorry, school's not fun. Eating up all my free time.
I will be SO GLAD to leave this piece of stuff and go to the college.

Sorry, school's not fun. Eating up all my free time.
I will be SO GLAD to leave this piece of stuff and go to the college.
If you can't find any time, I can find someone else to do it. But if you really want to do it, go for it.

If you can't find any time, I can find someone else to do it. But if you really want to do it, go for it.
Well, I think you should find someone else. :(
Although scripting those weapons is an easy task, it's just that School is killing off ALL of my desire to make anything useful. And, allergy don't helps X_x

Bump.

Looking for a new scripter. Anyone up for it?


I like how you put outlines on the models. Looks alot like Borderlands.

I like how you put outlines on the models. Looks alot like Borderlands.
Hey, I've thought of a whole new suggestion because of my own post :D