Poll

Favorite Game Mode?

Capture the Flag
6 (3.9%)
Control Point
8 (5.2%)
King of the Hill
6 (3.9%)
Payload
12 (7.8%)
Special Delivery
4 (2.6%)
MvM
62 (40.3%)
I loving love cat pictures
56 (36.4%)

Total Members Voted: 154

Author Topic: Team Fortress 2 - MvM is up and running  (Read 83805 times)


Verify game cache?
I tried that.
Before, i had stupid red x's from explosions
now the shotguns

I tried that.
Before, i had stupid red x's from explosions
now the shotguns
I don't know what else to say.  It sounds like an error with the game, i.e. missing files.  I would try contacting Valve about it or posting on their forums.

I don't know what else to say.  It sounds like an error with the game, i.e. missing files.  I would try contacting Valve about it or posting on their forums.
I'll try that

I removed my particles folder, verified my game cache, and hoping it will be fixed.
« Last Edit: August 16, 2012, 11:47:26 AM by Boink! »

Does anyone have a gameplay video link? I can't find any on youtube.


That map that's in the secret room of Doomsday, there's a higher quality texture of that map located in materials/vgui/mvm of the team fortress 2 materials.gcf, the map shows 'Death Pit' (Coal Town), 'Mannworks', and 'Cactus Valley' (Decoy)

I found a  spy script


Code: [Select]
///SPY///
//Left Click to Attack
//Right Click to Cloak
//Scroll Mouse Wheel up for Revolver
//Scroll Mouse Wheel down for Knife
//Hit Q to toggle auto disguise
//Hit X to un-disguise
//Hit F to open disguise menu
//Hit ALT to drop Enemy Intel
//Hitting Space Bar will Crouch Jump
//Hit Ctrl Lock to crouch and hit again to stand back up
//Hold Mouse4 to Stab than Sap -- MAY NOT WORK DUE TO WAIT BEING DISABLED ON MOST SERVERS

unbind mouse1
bind "mouse1" "+attack"
alias "autodisgon" "bind mouse1 +disgon; bind q autodisgoff"
alias +disgon "+attack"
alias -disgon "-attack;lastdisguise"
alias "autodisgoff" "bind mouse1 +attack; bind q autodisgon"
bind "q" "autodisgon"
alias dev_notice "developer 1; wait 500; developer 0;

bind b dsync_toggle;
bind 1 dsync_slot1;
bind 2 dsync_slot2;
bind 3 dsync_slot3;
bind mwheelup "slot1; crosshair 1"
bind 2 "slot2; crosshair 0"
bind mwheeldown "slot3; crosshair 0"
bind 4 "slot4"
alias dropdisguise "echo DISGUISE_DROP;disguise 8 -2"

bind "x" "dropdisguise"

unbind f
bind f "slot4; auto_disguise_on; disguise_undrop"
unbind alt
bind alt dropitem

alias +crouchjump "+jump; +duck"
alias -crouchjump "-duck; -jump"
bind "space" "+crouchjump"

Alias primaryweapon "slot1;lastdisguise;wait;lastdisguise;bind shift secondaryweapon"
alias secondaryweapon "slot2;lastdisguise;wait;lastdisguise;bind shift tertiaryweapon"
alias tertiaryweapon "slot3;lastdisguise;wait;lastdisguise;bind shift primaryweapon"

alias duck "duckON"
alias duckON "+duck; alias duck duckOFF"
alias duckOFF "-duck; alias duck duckON"
bind "ctrl" "duck"

Bind MOUSE2 "+cloakanddisguise"
Bind KP_plus "togglecloak"
Bind KP_enter "cloakfix"

alias "+justcloak" "+attack2"
alias "-justcloak" "-attack2; cloakOff"
alias "+cloakanddisguise" "+attack2"
alias "-cloakanddisguise" "-attack2; newdisg; cloakOn"
alias "cloakOn" "bind mouse2 +justcloak"
alias "cloakOff" "bind mouse2 +cloakanddisguise"
alias "newdisg" "disg1"
alias "disg1" "disguise 9 -1; alias newdisg disg2"
alias "disg2" "disguise 8 -1; alias newdisg disg3"
alias "disg3" "disguise 4 -1; alias newdisg disg4"
alias "disg4" "disguise 7 -1; alias newdisg disg1"

alias "cloakfix" "bind mouse2 +cloakanddisguise"

alias "togglecloak" "toggle1"
alias "toggle1" "bind mouse2 +attack2; alias togglecloak toggle2"
alias "toggle2" "bind mouse2 +cloakanddisguise; alias togglecloak toggle1"

alias -ml "-moveleft;dotxhaircolor"

unbind "mouse4"
alias "+stabsap" "slot3; wait 120; +attack; wait 50; -attack; wait 5; slot2; +attack"
alias "-stabsap" "-attack; slot1"
bind "mouse4" "+stabsap"

/////The Most Badass Spy Script by Jake Earing/////


Removed some useless things like hit V to explode

ugh the loading is soooo long

is the only way to get archimedes through the plush?

OR store but you get a genuine one from the valve store

So is it normal it's still preparing to launch after 15 minutes and restarting steam?

>get flare gun drop a month or so ago
>"awesome!"
>get pyro milestone 1 a week ago
>another flare gun
>"mmkay pretty cool"
>get another loving flare gun drop today
>"STOP GIVING ME FLARE GUNS BFHGSDJSGJFH"

Sorry for greytext but it's just easier to outline things like this.

>get flare gun drop a month or so ago
>"awesome!"
>get pyro milestone 1 a week ago
>another flare gun
>"mmkay pretty cool"
>get another loving flare gun drop today
>"STOP GIVING ME FLARE GUNS BFHGSDJSGJFH"

Sorry for greytext but it's just easier to outline things like this.
use the extra ones to make a detonator

Its like valve tried their best not to make it like the trailer at all. The trailer shows Red and Blu fighting the Gray robots when it really is Red fighting Blu robots. Way to go valveeeee.