Poll

Which class do you like the most?

Commando
18 (18.8%)
Demolitons
5 (5.2%)
Firebug
9 (9.4%)
SharpShooter
17 (17.7%)
Berserker
7 (7.3%)
Support
7 (7.3%)
Combat Medic
10 (10.4%)
Engineer
23 (24%)

Total Members Voted: 96

Author Topic: Square Soldiers Mod (DEAD)  (Read 35573 times)

Will these guys be colorable? Like team colors?

On another note, I have your gun sounds.
Click here to download.

That sniper looks nice.
Really sniperish.


This is looking really nice :)

Alphadin finished rigging the Commando yesterday.

Hopefully we can get it ingame soon.

You should add these classes:
Engineer: Has weak rifle/shotgun/smg, secondary fire is wrench which triggers "onEngiWrenchHit" for stuff like repairing
Worker: Has a handgun/pistol, supposed to work mainly behind the front lines. Special ability is pickaxe/axe, which activates "onWorkerAxeHit", you can use VCE to make it add resources for engineer to use

You should add these classes:
Engineer: Has weak rifle/shotgun/smg, secondary fire is wrench which triggers "onEngiWrenchHit" for stuff like repairing
Worker: Has a handgun/pistol, supposed to work mainly behind the front lines. Special ability is pickaxe/axe, which activates "onWorkerAxeHit", you can use VCE to make it add resources for engineer to use
I like the worker idea, and I'll consider it.

There is an Engineer class being thought of at the moment.

EDIT: Perhaps Worker's can place barricades? :O
« Last Edit: August 19, 2012, 06:44:01 PM by Frostbyte »

Barricades and some kind of turret or MG placement.

Barricades and some kind of turret or MG placement.
I think Engineer class should be able to make turrets and mgs, its what me and Cj were talking over.

Speaking of HMGs, can anyone suggest one to use as a reference?


If this isn't killed mid-production as pretty much all the other major mods are, I will be downloading the stuff out of this.

Do you guys think sandbags are a good idea for a barricade?

Also maybe some anti vehicle ones aswell, dragon's teeth, etc.

This is really nice, keep up the good work!

Do you guys think sandbags are a good idea for a barricade?

Also maybe some anti vehicle ones aswell, dragon's teeth, etc.

Yeah, but if you don't mind me asking, what's dragon's teeth?

also how's their weapons going to work? are they items or is it like /primary, /secondary like the army men mod?
and can ammo be like T+T or bkt? :>

Shotgun.


HMG



I'm trying to keep them in the same style.


Berserker's weapon.

Why ballistic knife?
Because it adds ranged conflict for the berserker.
It's used for assisting teammates and finishing enemys off (NOT INSTA KILL)
Also there should be a cool down for shooting the knifes.
And berserker have 10 knifes to reload with.
If they shoot them all then they are stuck with fists.
Ballistic Knife kills in 2 hits (front) and 1 hit in the back. (MELEE)
Shoot a knife with the right click.
Stab with the left.