Poll

Which class do you like the most?

Commando
18 (18.8%)
Demolitons
5 (5.2%)
Firebug
9 (9.4%)
SharpShooter
17 (17.7%)
Berserker
7 (7.3%)
Support
7 (7.3%)
Combat Medic
10 (10.4%)
Engineer
23 (24%)

Total Members Voted: 96

Author Topic: Square Soldiers Mod (DEAD)  (Read 35761 times)

Do you guys think sandbags are a good idea for a barricade?

Also maybe some anti vehicle ones aswell, dragon's teeth, etc.
Don't make anything too complicated. My idea was for Engineers to be able use their wrench on "spawn bricks" to create turrets/sandbags/etc.
For workers, maybe they could be able to place bricks. As for the sandbags, they would be good as engineer/worker objects which could have 'health' using VCE

I plan on implementing a feature where if hes stuff in the back enough he dies in a fiery explosion hurting anyone near by, friend or foe.
feature where if hes stuff in the back enough he dies
stuff in the back
just thought i'd point that out for lols.

just thought i'd point that out for lols.
Your really late someone beat you too it  :cookieMonster:



Btw Aplhadin said he got the Commando rigged and we will use him for testing stuff.

Shotgun.
-snip-

HMG
-snip-

I'm trying to keep them in the same style.


Berserker's weapon.
-snip-
Why ballistic knife?
Because it adds ranged conflict for the berserker.
It's used for assisting teammates and finishing enemys off (NOT INSTA KILL)
Also there should be a cool down for shooting the knifes.
And berserker have 10 knifes to reload with.
If they shoot them all then they are stuck with fists.
Ballistic Knife kills in 2 hits (front) and 1 hit in the back. (MELEE)
Shoot a knife with the right click.
Stab with the left.
Ballistic knife would be OP and everyone would be using it, Why? Because those things fly fast as a bullet and keep their speed after penetrating a cow.


Sorry I had a friend over today, anyways some news from Alphadin:

Alphadin.EXE -MvM Private Server: NARBS
Alphadin.EXE -MvM Private Server: HE CAN MOOOOONWAAAALK
Alphadin.EXE -MvM Private Server: bug related issue
Alphadin.EXE -MvM Private Server: still going great
Alphadin.EXE -MvM Private Server: he's really huge thou
Alphadin.EXE -MvM Private Server: Kso
Alphadin.EXE -MvM Private Server: He works in blockland now
Alphadin.EXE -MvM Private Server: as in he apears
Alphadin.EXE -MvM Private Server: and you can look through his eyes
Alphadin.EXE -MvM Private Server: and he has a basic walking animation
Alphadin.EXE -MvM Private Server: and is very green

Ballistic knife would be OP and everyone would be using it, Why? Because those things fly fast as a bullet and keep their speed after penetrating a cow.
It being OP: Nope, it's a finishing off weapon and takes around 5 shots to actually kill.
Everyone using it: As far as I know 50% of people in BL don't like stealth.
Because it flies as fast as a bullet: So do all the other ACTUAL loving BULLETS.
Keeping their speed after penetrating a cow: Nope.
In real life they don't and they wont in a game.

Shotgun.


HMG



I'm trying to keep them in the same style.


Berserker's weapon.

Why ballistic knife?
Because it adds ranged conflict for the berserker.
It's used for assisting teammates and finishing enemys off (NOT INSTA KILL)
Also there should be a cool down for shooting the knifes.
And berserker have 10 knifes to reload with.
If they shoot them all then they are stuck with fists.
Ballistic Knife kills in 2 hits (front) and 1 hit in the back. (MELEE)
Shoot a knife with the right click.
Stab with the left.

I like the shotgun and HMG, but I dunno about the ballistic knives, it's not about what CJ said it just doesn't seem to fit the character.

I thought he should be a war torn veteran crazy shirtless guy with a headband who slashes people with a bowie knife.

Plus ballistic knives seem pretty overused nowadays.

Give him a military axe:

I thought he should be a war torn veteran crazy shirtless guy with a headband who slashes people with a bowie knife.
How about that guy of Happy Tree Friends that carries a machete with him.
http://www.youtube.com/watch?v=z8JHVTo0G1E#t=2m50s

Give him a military axe:

Nice, I'll consider it, its looks nice.
How about that guy of Happy Tree Friends that carries a machete with him.
http://www.youtube.com/watch?v=z8JHVTo0G1E#t=2m50s
You mean Flippy?

It being OP: Nope, it's a finishing off weapon and takes around 5 shots to actually kill.
Everyone using it: As far as I know 50% of people in BL don't like stealth.
Because it flies as fast as a bullet: So do all the other ACTUAL loving BULLETS.
Keeping their speed after penetrating a cow: Nope.
In real life they don't and they wont in a game.

Where have you been? Spetsnaz train with the ballistic knife and yes you don't have to state the obvious on the BULLET SPEED because not everyone here is dumb, and how would you know how a ballistic knife functions yet you don't have one and look up at it on the internet?

Berserker should have a basic bowie knife for melee combat, and should a have a bow for long range combat. Bow should work a bit like the recurve bow, altough weaker and has no fire arrows. He should wear a black stealthy suit if you havn't modeled/colored him already.
assasin suit from fallout: new vegas

Sorry for page stretch

A syringe gun for healing? I don't like the idea. It removes the notion that a field medic is out there patching up wounded people while fending off soldiers with the rest of the grunts. He should have a (possible futuristic) medic pack/syringe, take the Team Fortress Classic medic as an example.
In my latest sound pack for you I included a medkit using sound I pieced together, but I could also make a syringe using sound as well.


Here are my ideas for the mod:
-Firebug would be cool, if he had a gasmask
-Shotgun, maybe SPAS-12 or something similiar...
-Turret could be something like the TF2 sentry...
-Berserker melee weapon: A sledgehammer