Poll

Which class do you like the most?

Commando
18 (18.8%)
Demolitons
5 (5.2%)
Firebug
9 (9.4%)
SharpShooter
17 (17.7%)
Berserker
7 (7.3%)
Support
7 (7.3%)
Combat Medic
10 (10.4%)
Engineer
23 (24%)

Total Members Voted: 96

Author Topic: Square Soldiers Mod (DEAD)  (Read 35617 times)

-Berserker melee weapon: A sledgehammer
I agree with this. A berserker doesn't seem like the stealthy sort of thing. It'd be the kind of guy that dual-wields 10-gauge shotguns. But that's me and I'm crazy.

Here are my ideas for the mod:
-Firebug would be cool, if he had a gasmask
-Shotgun, maybe SPAS-12 or something similiar...
-Turret could be something like the TF2 sentry...
-Berserker melee weapon: A sledgehammer
AAAAAAAND WE'VE HIT THE MAINSTREAM!

Here are my ideas for the mod:
-Firebug would be cool, if he had a gasmask
-Shotgun, maybe SPAS-12 or something similiar...
-Turret could be something like the TF2 sentry...
-Berserker melee weapon: A sledgehammer

WAAAYYYY TO GENERIC.
We're trying to keep the mod a bit to the past.
(no AK stuff)

If the Berserker is 'stealthy' he should be called a scout, assassin, etc.

A machete sounds like another good weapon for him.

Btw any more thoughts on the Worker or any other class ideas?

Just tell me what their abilities are and weapons they use.

Doubepost but also a bump.

After some talking with Aplhadin, we decided some things:

- Medic will now use a snubnose or revolver

- Were using an old shotgun model of mine for the Support, we call it: FrostK89


the barrel is gigantic compared to the body

Body should be a bit longer.

Its based off of a Russian shotgun which had te same style.

I forget the name, but it was in BFBC2's story.

Uck!
Dosn't look at all like the previous weapons. It should have thicker, octangonal barrels, and a curved handle.

And for the worker, the workers job should be as simple as to gather resources for the team. Their picaxe toggles special events.

Again, "Berserker" does not sound stealthy. Maybe call him Traitor, Scout, Spy, Infiltrator, Assasin, etc.
Berserker could have a bow, pistol crossbow, tranquiliziser pistol, satchel charge, kunai, ninja star, etc as his primary weapon.

Engineers should look like an ordinary soldier, except with orange goggles and no ammo pouches. If you havn't modeled him yet.

You guys should consider releasing the first 4 basic classes, and then releasing the later ones in packs of three. Don't try to work on all the classes at the same time, or you'll end up like the Army Man mod.
« Last Edit: August 23, 2012, 03:40:02 PM by Counter98 »

Double toast.

Firebug's special ability should be one of these:
Caltrops, Napalm Grenade, Pipe Bomb, Slippery gasoline

Uck!
Dosn't look at all like the previous weapons. It should have thicker, octangonal barrels, and a curved handle.

And for the worker, the workers job should be as simple as to gather resources for the team. Their picaxe toggles special events.

Again, "Berserker" does not sound stealthy. Maybe call him Traitor, Scout, Spy, Infiltrator, Assasin, etc.
Berserker could have a bow, pistol crossbow, tranquiliziser pistol, satchel charge, kunai, ninja star, etc as his primary weapon.

Engineers should look like an ordinary soldier, except with orange goggles and no ammo pouches. If you havn't modeled him yet.

You guys should consider releasing the first 4 basic classes, and then releasing the later ones in packs of three. Don't try to work on all the classes at the same time, or you'll end up like the Army Man mod.

I can always change the shotgun model, after all the mod is still in development.

You are right about the name Berserker, and i probably should change his name, but not something overused though.

That is a good idea for Engineer, but I also need some appearances for the other classes.

We'll see what happens during development, right now were working on commando.

Double toast.

Firebug's special ability should be one of these:
Caltrops, Napalm Grenade, Pipe Bomb, Slippery gasoline
Whats a Caltrop? it sound interesting.


Whats a Caltrop? it sound interesting.
Caltrops, usually used in numbers, are small sharp things that wheen thrown always land with a spike pointed up. They are used to impale any feet that tread on them.
Search them on google images

I decided on the HMG and me and Alph are going to make it work like Tingalz Heavy Boltgun, and will also have an overheating mechanic.

I'll get a picture of it soon :D

Also I may have found some looks for Support and Medic...
« Last Edit: August 24, 2012, 05:04:37 AM by Frostbyte »

Uck!
Dosn't look at all like the previous weapons. It should have thicker, octangonal barrels, and a curved handle.

And for the worker, the workers job should be as simple as to gather resources for the team. Their picaxe toggles special events.

Again, "Berserker" does not sound stealthy. Maybe call him Traitor, Scout, Spy, Infiltrator, Assasin, etc.
Berserker could have a bow, pistol crossbow, tranquiliziser pistol, satchel charge, kunai, ninja star, etc as his primary weapon.

Engineers should look like an ordinary soldier, except with orange goggles and no ammo pouches. If you havn't modeled him yet.

You guys should consider releasing the first 4 basic classes, and then releasing the later ones in packs of three. Don't try to work on all the classes at the same time, or you'll end up like the Army Man mod.
This man knows what he's talking about.