Poll

Which class do you like the most?

Commando
18 (18.8%)
Demolitons
5 (5.2%)
Firebug
9 (9.4%)
SharpShooter
17 (17.7%)
Berserker
7 (7.3%)
Support
7 (7.3%)
Combat Medic
10 (10.4%)
Engineer
23 (24%)

Total Members Voted: 96

Author Topic: Square Soldiers Mod (DEAD)  (Read 35658 times)

You should make a jeep and a blackhawk and a private jet.
IN TOY STYLE OH YEAAA

I'll think about vehicles later, right now I'm focusing on  finishing the classes and the buildables.

Keep in mind that we keep constantly changing stuff, and yes I am going to change the shotgun like I said before.

Another thing: I'm not going to use all suggestions, I may use some or elements from them, I'd also like some suggestions that aren't overused generic stuff you see in every shooter nowadays (partly why CJ and I disliked the ballistic knife idea)

Try to think of something original or if it has been done before but rarley used that works aswell.

As for weapons I'd like some that aren't modern or overused, this is supposed to be a mixed weapon theme so go nuts with whatever era you like.
« Last Edit: August 24, 2012, 06:48:25 AM by Frostbyte »

You should make a jeep and a blackhawk and a private jet.
IN TOY STYLE OH YEAAA
Don't try to piss off Frosty again please. I hate seeing him pissed. :<

Oh I forgot to say that I finished the medic and support models yesterday.

All we have left is the Berserker (or whatever his name will be) and were done with character models (hopefully)

YAY
Did you get em rigged yet?

YAY
Did you get em rigged yet?
No, Commando is being rigged so far, were going to use him for testing.



lets add some personality here
« Last Edit: August 26, 2012, 12:48:32 AM by tommy631 »

need an animator?
So far Alphadin is doing the animation, but you could ask him if he needs an help with that.

lets add some personality here
This is beautiful.

However, Support is still being decided weather r not to use a lmg or shotgun. (however a heavy type character could be nice)

Oh and the medic bit made me giggle :D
« Last Edit: August 26, 2012, 01:03:37 AM by Frostbyte »

You better not loving give up on this project

You better not loving give up on this project
Nope not yet, just development has been slow recently, I did finish the medic and support playertypes yesterday and I'm working on the HMG which is based off of the Vikers Machine Gun.

Tommy, you really make some nice art for him.
And he really does a good job translating it into models too. :)

If all the models share the same body size, we only have to make one set of animations!

Medic should have some firepower, not just be a little bitch for healing.
Long range healing is for cowards.

Engineer should be a woman with goggles, a white tank-top, and green cargo pants, also wearing grey goggles with orange lenses, with a cap similar to the medic art above.

When your done with all the normal classes, try making a basic zombie character.

Medic should have some firepower, not just be a little bitch for healing.
Long range healing is for cowards.
Yes exactly.
The medic will have to rush into the battle field, get close to their team members, and begin healing locally. Medics will generally not be pushing the battlefront, so Medics will use a revolver/snubnose, which is deadly at close range. Just think about it.
A Medic is behind cover rushing towards a team member, when suddenly a commando drops by, the commando aims at him, then the close range revolver could help the medic save himself.