Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2835894 times)

i just use strange stock and strange loch

Me too! *Highfive!*

The Grenade Launcher is absolutely devastating if you can pull off landing all four shots on a group of people.


I've started using the GL+SR+clownmor and managed to still kill stuff and blow them up.

why is everyone going demoknight nowadays?

I've started using the GL+SR+clownmor and managed to still kill stuff and blow them up.

why is everyone going demoknight nowadays?
Tides had risen

I've started using the GL+SR+clownmor and managed to still kill stuff and blow them up.

why is everyone going demoknight nowadays?

Well I always usually play Demo Knight when going demo as the alternative is boring as hell to me. But the increase is because of the Tide Turner.

Why are people saying the demonight is dead anyway?
Sticky bombs are MADE to be traps. This just enforces it. If you want to lob a projectile, thats what the grenade launcher is for.

I've started using the GL+SR+clownmor and managed to still kill stuff and blow them up.

why is everyone going demoknight nowadays?
If you're using the Claidheamh Mor without a shield, you may as well equip a buff banner with your rocket jumper.

ONLY TRUE KNIGHT IS PANKNIGHT

If you're using the Claidheamh Mor without a shield, you may as well equip a buff banner with your rocket jumper.
Ehh not exactly, with this set the extra range really helps out alot, since you really want to save grenades for ranged combat/scouts thanks to the fact the scotres takes forever to detonate, and it doesn't really cripple you that much since 160 health is enough health to survive a quickscope/bodyshot from a sniper rifle, and really anything that'd do enough damage to kill you instantly would've killed you even without the health reduction.plus because you're usually guarding an area, chances are there's going to be health kit, so you'll usually have full health

the other melee's in the other hand don't help that much: the bottle is great since it doesn't have any really downside, but like i said -15 health isn't much usually, the eyelander's -25 usually puts you in the danger zone when it comes to health (see:medic), the pain train doesn't help because even if you are in a cp map you're usually defending and not pushing, the half zaitochi only helps when the crits god is in your side, the skullcutter actually was a pretty good alternative, but the speed reduction made have to be a hermit 24/7 and that's no fun, except for a few maps, the ullapool caber is Self Delete, and the persian persuader is like
equipping a buff banner with your rocket jumper.

who wants to trade a skullcracker for a strange bread item :C
« Last Edit: June 23, 2014, 08:22:11 PM by Buu »

- Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
- Fixed being able to taunt with enemies between spawn room doors
- Fixed a problem with The Senguko Scorcher's materials
- Updated the Towering Pillar of Summer Shades so they are marketable
- Updated the attribute description for the Back Scatter to better explain what it does
- Updated the localization files

god loving dammit the sticky-slingers ACTUALLY cried loud enough

- Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
- Fixed being able to taunt with enemies between spawn room doors
- Fixed a problem with The Senguko Scorcher's materials
- Updated the Towering Pillar of Summer Shades so they are marketable
- Updated the attribute description for the Back Scatter to better explain what it does
- Updated the localization files

god loving dammit the sticky-slingers ACTUALLY cried loud enough

They should just make it to where the sticky bombs only start to arm themselves while they are on the ground.

god loving dammit the sticky-slingers ACTUALLY cried loud enough

:(

They should just make it to where the sticky bombs only start to arm themselves while they are on the ground.

That's what everyone was complaining about though, doing that would be no different because it affects the same group of people in the same exact way

After the nerf all the leet mlg pro demos were mad that they couldn't brainlessly fire stickies at people effectively anymore and had to actually hit people with pipes or -- god forbid -- set up sticky traps

Chargetarge demoknight + eyelander in MvM + crits on kill + damage upgrade
For even more yes use the loch-n-load or grenade launcher

GODDloving DAMMIT AND I TRADED MY HALE'S OWN STICKY LAUNCHER.

oh well it's not gonna be hard to redo it anyway, again...