Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2997926 times)

Nah it's cool, you tried and it was good practice

The Huntsman Sniper wave though oh my GOD THAT WAS TERRIBLE loving AIMBOTS DSGDSFGSGSD
i dont mean to offende but that's probably the easiest wave of all mann up levels lol
when you get to a final wave... oh god
9 giant heavies
9 crit soilders
12 medics
2 tanks
sniper and spy and soilder support

wow that's hardcore


also kritz demo is best for taking out meds before they uber


i dont mean to offende but that's probably the easiest wave of all mann up levels lol

not saying it was hard, we blew through it pretty easy, I'm saying it was annoying as stuff because I was a damn pincushion


mvm exploiting on mannworks
you can sentry jump onto some stairwells
« Last Edit: August 20, 2012, 07:56:45 AM by Jairo »

nevermind sized down
« Last Edit: August 20, 2012, 10:22:26 AM by Cybertails1998 »

They could still be killed by almost anything that shoots,

They could still be killed by almost anything that shoots,
So what, sentry busters can't get at it and that's the important thing


Sentry Busters make me laugh hard.

Looking through a lot of files, it turns out there are upgrades they omitted, such as increased sentry detection distance and ammo regen. Needless to say, these are enabled on my server.

What's with all the illiterate forgets that can't see the big "F4 = TOGGLE READY" at the top? I've votekicked at least 10 of these people since MvM came out.

was doing disk deletion

wave 8

we spent 3 loving HOURS on that single wave and gave up.
my internet crashed =(

Wowie, it turns out I can attach any upgrade effect to anything.

Miniguns that cause bleeding, marked for death, and armor piercing? Yes please.

hey no2

any spuf results on increased maxplayers