Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2846285 times)

still no proof of confirmed unusual effects



My hit sound is the blockland brick rotate sound on full blast.

Its awesome and not annoying
Gimmy

My hit sound is default because no matter what I do, that bastard refuses to be changed

My hit sound is default because i don't know how to change it  :cookieMonster:

I only now notice that the Bushwacka is a giant bowie knife




goddammit I wanted to refrain from using it since it's an unfair weapon aiuhdasiuh

my hit sound is default because i have no problem with it
although changing it to a fart sound would be quite entertaining indeed

is anyone else expecting fallout 4 promos when it arrives?
I wouldn't mind a fatman for the solly

Sometimes I wish I could play Combat Engineer without using the Gunslinger without gimping myself.




I dunno, there's something about hitting someone with a robot hand compared to hitting someone with a wrench that just seems...un-engineer-like, I suppose.

is anyone else expecting fallout 4 promos when it arrives?
I wouldn't mind a fatman for the solly
Pip Boy with animations and replaces the PDA

Pip Boy with animations and replaces the PDA

I thought valve edited the genuine pipe boy to replace the pda?
or is it still a misc?

I thought valve edited the genuine pipe boy to replace the pda?
or is it still a misc?

misc

is anyone else expecting fallout 4 promos when it arrives?
I wouldn't mind a fatman for the solly

Projectile Affected by Gravity
Larger Clip
Must reload after every shot.
very little ammo.
cannot rocket jump

Id like to see a Pip Boy that changes the appearance of the sentries.

I thought valve edited the genuine pipe boy to replace the pda?
or is it still a misc?
A misc that still lacks animations unless you've got a mod that would only work in non-sv_pure servers

._.