Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2848168 times)

It's a joke about hatless pyro, and how some hats have different styles to them
I'm not and idiot, I can tell a joke, but I was pointing it out.

Maybe it could be a stun gun where you have to hold it. Then your team would handle the rest

>sandman



>Instant projectile speed with 100 mile sandman stun for as long as you hold it
>Holding it leaves you vulnerable
>Support spy

>Instant projectile speed with 100 mile sandman stun for as long as you hold it
>Holding it leaves you vulnerable
>Support spy
spy is under the support class group, lol

>Spy helps the team, unlike running behind enemy lines then dying

>Spy helps the team, unlike running behind enemy lines then "dying"

The spy dead ringers, dies anyway. Happens with most spies I play with

Its so obvious that a spy has a Dead ringer when you shoot them with a weak weapon and it instantly kills them.

Its so obvious that a spy has a Dead ringer when you shoot them with a weak weapon and it instantly kills them.

I like when someone kills me and I actually AM dead from it so they run around for 2 minutes looking for me.

Its so obvious that a spy has a Dead ringer when you shoot them with a weak weapon and it instantly kills them.
Pull out the dead ringer after taking a few hits. That can fool them.

I've seen spies that activate their dead ringer when I attack them with the fan o war

Pull out the dead ringer after taking a few hits. That can fool them.
with my luck if i tried that i'd guess that right as i'm about to pull out the dead ringer i get hit by a crit and actually die
« Last Edit: February 03, 2013, 11:24:18 PM by Jetlok »

See the sound you can turn on when you hit someone ruins the DR, if they fake die it doesn't make the sound, so I ALWAYS know when it's a DR unless they fake die by something like burn damage or bleed damage.