Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2929504 times)

All of sudden i read about damage spread in TF2 everywhere.
Since when did this get added actually?

It sounds like a bad thing to me really. :X
Random crits are already quite random, damage spread really makes things random...

it's always been in

but in competitive damage spread is turned off with crits (yet pipes still have varying damage somehow)

revolvers have way too much spread :/

revolvers have way too much spread :/
because they're close range weapons. if it bothers you that much wait like 2.5 seconds inbetween shots, i forget the number but if you wait it shoots straight.

because they're close range weapons. if it bothers you that much wait like 2.5 seconds inbetween shots, i forget the number but if you wait it shoots straight.
that's the ambassador. The stock revolver has no cooldown, and is pretty damn accurate

Wait, some weapons have their spread increase as you keep firing?

Wait, some weapons have their spread increase as you keep firing?

Bullet spread for the Amby if you don't wait a second or 2 between shots, the second shot will not be as accurate.

I know that revolvers are always 100% accurate first shot

it's always been in

but in competitive damage spread is turned off with crits (yet pipes still have varying damage somehow)
How did i never notice this...

Wait, some weapons have their spread increase as you keep firing?
Well, sort of. The first shot you fire from every gun will go straight, and every bullet following it will have a set spread. Even for shotguns, one of the bullets will go straight for every shot

Bullet spread for the Amby if you don't wait a second or 2 between shots, the second shot will not be as accurate.
for every single revolver the spread will reset if you wait like 2 seconds or so, i forget the number.

for every single revolver the spread will reset if you wait like 2 seconds or so, i forget the number.

According to the wiki:

Stock, L'Etranger, Diamondback - 1.25s
Ambassador, Enforcer - 0.95s
« Last Edit: February 11, 2013, 04:35:58 PM by dkamm65 »

According to the wiki:

Stock, L'Etranger, Diamondback - 1.25s
Ambassador, Enforcer - 0.95s
ah, didnt know it was different for the enforcer, i figured the slower fire rate would have no effect on the spread recovery.

Me and some buddies were rollin with the CM5000, Bison, and Disciplinary Action. That damn whip has the range well beyond lightyears.

Laser soldiers unite.

Me and some buddies were rollin with the CM5000, Bison, and Disciplinary Action. That damn whip has the range well beyond lightyears.

Laser soldiers unite.
With you there. A friend and I dominate, even on degroot keep, with the Disciplinary Action.

That's so odd, I didn't know the Disciplinary Action was so popular when using the Bison and Mangler. That's exactly what I equip when I use the lasers



Also I love how everyone assumes that every fight with a Degreastinguisher Pyro is the Pyro slowly strolling towards you across the map with no ability to reflect or switch weapons and once the Pyro does get his very slow switching Degreaser out which has a range of less than melee and deals 0 damage and 3 afterburn total, he hits you with his Axtinguisher.