new medigun idea
The Berlin Wall
Level 48 Medigun
MOUSE1 sustains heal on one target while MOUSE2 sustains heal on another
Sustained overheal gently tethers patient to user
Sustained overheal grants 2.5 ammo regeneration per second on patient
Can overheal to 175% maximum class health
+25% heal rate
Cannot ÜberCharge
-10% movement speed on patients and user when overhealed
-33% overheal build rate
op as forget, amirite
the idea was to allow the medic to butt buddy 2 classes and have them absolutely wreck stuff while not being able to leave the medic by himself
it not having the ability to uber called for some regular gameplay changes; hence the ridiculous ammo regen, +25% overheal of usual, and +25% heal rate
the movement penalty and overheal rate hit was to make the medigun true to its name considering it now makes you (assuming you're the medic) able to control two 525 hp heavies with ammo regen that provide a much more tough meatshield against sentry nests and pushing last with demos spamming stuff from behind you
still needs some tweaking but I guess that's why you shouldn't type stuff as soon as you wake up
EDIT: changed color
this to
this because readability for everyone not using the steam forum skin like I am