Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2827201 times)

they should just change the mechanics completely imo :X

it's only oh so fun until the match starts intensifying and you need those headshots over a few minicrits.

The Sydney Sleeper isn't a bad rifle in itself. It puts the Sniper in a different role, you can pretty much shut down pushes by hitting the right player (as most players wont just run into enemy territory covered in Jarate even with a medic.) Essentially, it has it's place.

I think that the sydney sleeper attributes should be:
-100% damage
-no headshots
-when shot with 100% charge, you will be covered in jarate, and to also nearby teammates around your area.

I think that -100 damage balances it out

I all seriousness i think the jarate should have either:
on 25% charge: apply jarate on hit
on 100% charge: jarate applied to multiple targets
(current stats)

OR

on 50% charge: Extinguish teammate

what's wrong with the piss cannon B)

I dont see why people get so pissed off about the Sydney sleeper, its not even close to number one in sniper rifles.
really the only annoying thing with it is when you get covered in jarate, urine trouble.

holy stuff your puns are piss poor

I dont see why people get so pissed off about the Sydney sleeper, its not even close to number one in sniper rifles.
really the only annoying thing with it is when you get covered in jarate, urine trouble.

New players use it because of the fast charge rate and think body shots are the only way to kill better snipers
Better snipers dont use it because it doesnt headshot and they can kill high priority targets without the need for mini crits.

I'm going to fix this game right now with my opinions
 
Gunslinger
 - Cooldown between Minisentry placement, begins when previous one is destroyed
 - Decreased Sentry range
 
Rescue Ranger
 - Reduced max health
AND/OR
 - Reduced primary ammo
 - Cannot gain ammo from dispensers while active
 
Reserve Shooter
 - Cannot be equipped by Pyro
 
Degreaser
 - Extra airblast cost
 - Increased delay between airblasts
 
Black Box
 - Reduce clip size to 2
AND/OR
 - 25% longer reload time
 
Beggar's Bazooka
 - Slower load time on first rocket
OR
 - Cannot fire less than 2 rockets
 
Dead Ringer
 - Greatly decreased damage reduction
 - Cannot refill cloak with ammo
 
Diamondback
 - Stores mini-crits instead of crits
 
Loch-n-Load
 - Revert to original stats
 
Baby Face's Blaster
 - Revert to original stats
 
Half-Zatoichi
 - No random critical hits

Spycicle
 - Reduced primary damage while melted
« Last Edit: March 22, 2015, 02:01:17 AM by Regulith »

I'm going to fix this game right now with my opinions
 
Gunslinger
 - Cooldown between Minisentry placement, begins when previous one is destroyed
 - Decreased Sentry range

Disagree on 1, agree on 2. Instead of the first one, make mini sentry 80 health.


 
Rescue Ranger

 - Cannot gain ammo from dispensers while active

Only really agree on this one. The thing already gives mini crits, why reduce health? Plus, reducing the primary ammo would just make it unusable once again.
 
Reserve Shooter
 - Cannot be equipped by Pyro
 
Degreaser
 - Extra airblast cost
 - Increased delay between airblasts

There is no point in air blast nerf if reserve shooter is removed. Plus, this makes the reserved shooter an unused weapon because the soldier has better secondary's.

Degreaser should be nerfed by changing the damage reduction from 10% to 25%.

 
Black Box
 - Reduce clip size to 2
AND/OR
 - 25% longer reload time


I say reduce health bonus to +10 OR make it to where you can only receive health from one target.

Having a clip size of 2 would make it virtually useless, as its only possible to kill a heavy with 3 good rocket shots as is.

 
Diamondback
 - Stores mini-crits instead of crits

It rewards a good spy but is useless for a bad spy. Disagree

 
Loch-n-Load
 - Revert to original stats

Agree 110%

 
Half-Zatoichi
 - No random critical hits

As much as i love it i agree


The others were just silly.

-The BFB used to be one of, if not the worst scout primary. It made you as slow as a soldier AND you lost all boost on double jump, making the weapon useless. Even today its not as good as the stock scattergun.

The beggars bazooka really isn't that bad. If you get ambushed, you cant immediately fire, plus it runs out of ammo relatively fast. I have more issues with the black box than the beggars.

- Your debuffs turn the weapon into a stuffty version of the invisi watch that only activates on damage. Considering that receiving  ANY damage with the dead ringer drastically reduces the cloak time balances it out and ammo only recharges it a max amount of 35%, which is worthless if cloaked longer than 6.5 seconds because past that it acts as a standard cloak.

-Spycicle gets too much stuff. Once you get burnt you lose your greatest damage source. Making it reduce the damage of your other damage source is just asinine.

Pretty much the ones i just singled out are ones that will make a weapon so stuff its completely useless. There are already too many bricked weapons, why add more just because you're too stuff to counter them?

I agree with the gunslinger but everything else is fine. Maybe no random crits on Zatoichi.

EDIT: Anyone know how to fix this? Last week everyone always had every weapon equipped and it's annoying.


Although it makes for some cool shotgun and rocket hybrids.
« Last Edit: March 22, 2015, 09:22:27 AM by Steve5451² »

Rockets with shotgun bayonets

i unboxed my 92# last night and got a strange claidheamh mor
3 keys
i just sold it today

i unboxed my 92# last night and got a strange claidheamh mor
3 keys
i just sold it today
dont you have to wait a week

i unboxed one too and got a red tape recorder

Anyone know how to fix this? Last week everyone always had every weapon equipped and it's annoying.

You can't, it's a bug

dont you have to wait a week

i unboxed one too and got a red tape recorder

Only if you buy the key off the market and unbox the same day

The others were just silly.
-The BFB used to be one of, if not the worst scout primary. It made you as slow as a soldier AND you lost all boost on double jump, making the weapon useless. Even today its not as good as the stock scattergun.

PLEASE tell me you're joking. I can't take anything you say seriously if you think that gun's not a direct upgrade from the Scatter. The speed boost is so ridiculous you can wipe the floor with other scouts without taking a hit! It's clip size reduction is completely negated by the fact that you run fast enough to escape danger in the off chance you need more shots.

That gun's actually so OP I outright refuse to use it, it's one of the biggest, if not THE biggest crutch in the entire game.