I'm going to fix this game right now with my opinions
Gunslinger
- Cooldown between Minisentry placement, begins when previous one is destroyed
- Decreased Sentry range
Disagree on 1, agree on 2. Instead of the first one, make mini sentry 80 health.
Rescue Ranger
- Cannot gain ammo from dispensers while active
Only really agree on this one. The thing already gives mini crits, why reduce health? Plus, reducing the primary ammo would just make it unusable once again.
Reserve Shooter
- Cannot be equipped by Pyro
Degreaser
- Extra airblast cost
- Increased delay between airblasts
There is no point in air blast nerf if reserve shooter is removed. Plus, this makes the reserved shooter an unused weapon because the soldier has better secondary's.
Degreaser should be nerfed by changing the damage reduction from 10% to 25%.
Black Box
- Reduce clip size to 2
AND/OR
- 25% longer reload time
I say reduce health bonus to +10 OR make it to where you can only receive health from one target.
Having a clip size of 2 would make it virtually useless, as its only possible to kill a heavy with 3 good rocket shots as is.
Diamondback
- Stores mini-crits instead of crits
It rewards a good spy but is useless for a bad spy. Disagree
Loch-n-Load
- Revert to original stats
Agree 110%
Half-Zatoichi
- No random critical hits
As much as i love it i agree
The others were just silly.
-The BFB used to be one of, if not the worst scout primary. It made you as slow as a soldier AND you lost all boost on double jump, making the weapon useless. Even today its not as good as the stock scattergun.
The beggars bazooka really isn't that bad. If you get ambushed, you cant immediately fire, plus it runs out of ammo relatively fast. I have more issues with the black box than the beggars.
- Your debuffs turn the weapon into a stuffty version of the invisi watch that only activates on damage. Considering that receiving ANY damage with the dead ringer drastically reduces the cloak time balances it out and ammo only recharges it a max amount of 35%, which is worthless if cloaked longer than 6.5 seconds because past that it acts as a standard cloak.
-Spycicle gets too much stuff. Once you get burnt you lose your greatest damage source. Making it reduce the damage of your other damage source is just asinine.
Pretty much the ones i just singled out are ones that will make a weapon so stuff its completely useless. There are already too many bricked weapons, why add more just because you're too stuff to counter them?