Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2869824 times)

confirmed that the next campaign we'll be earning bags with skins instead of guns with skins
zippers instead of keys?

battle-scarred duffel bag

battle-scarred duffel bag
Strange Professional Killstreak bookbag
« Last Edit: August 19, 2015, 12:51:51 PM by Malleo100 »


Mercenary's grocery bag (Field-Tested)

Unusual Air Sickness bag

Vintage Doggy Bag
no light blue so ya

Hale's Own Haunted Knapsack

Unusual Hand Bag
Unusual Effect: Roboactive
Paint Color: An Extraordinary Abundance of Tinge


Unusual Holy stuff Valve Patched Up This Game Mode Fairly Quickly
« Last Edit: August 19, 2015, 08:54:52 PM by SpongeCraft1212 »


I sometimes regret having sprays on
you can guess what's happening


>yfw you step out of spawn and get killed by a pyro with a reserve shooter and Hale's Own Degreaser

well enough tf2 for today

Quote from: http://www.teamfortress.com/post.php?id=18049
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed an issue with the Festive Revolver not drawing correctly

Updated the materials for the Australium Minigun

PASS Time update
  • Fixed disguised Spies not having a shield drawn for them in the HUD
  • Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
  • Fixed being able to 'inspect' the jack while players are carrying it
  • Fixed capturing the jack not incrementing Scout contract points

Updated pass_warehouse
  • Fixed a hole near the RED goal
  • Fixed some props where the jack could get stuck
  • Changed some small health kits to medium