Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (68.7%)
IT'S A DUMPSTER FIRE
36 (31.3%)

Total Members Voted: 115

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2874264 times)

doubt hes hacking if he has an australium sniper

that's how they get you

Team Fortress 2's hit detection mainly work's like this. The hitboxe's generally work fine i'f the client is either stationary or has a reliable internet connection with no latency issue's. The problem mainly appear's i'f the client has latency issue's because the hitboxe's may not be entirely synched properly with the actual player model. The larger the latency spike, the more further apart you may notice the hitboxe's position to be. So for example, i'f you're moving forward's, the hitboxe's will be behind the player and i'f you're moving backward's the hitboxe's will be further infront of the player model.
holy stuff dude
punctuation has rules
you can't just go placing apostrophes wherever you feel like it

"i'f", "hitboxe's"

I can't even

Team Fortress 2's hit detection mainly work's like this. The hitboxe's generally work fine i'f the client is either stationary or has a reliable internet connection with no latency issue's. The problem mainly appear's i'f the client has latency issue's because the hitboxe's may not be entirely synched properly with the actual player model. The larger the latency spike, the more further apart you may notice the hitboxe's position to be. So for example, i'f you're moving forward's, the hitboxe's will be behind the player and i'f you're moving backward's the hitboxe's will be further infront of the player model.
bloody hell, is english your second language?

none of the'm word's need apostrophe's

speaking of hitboxes, I still love how engineer has an iron crotch with no hitbox in it.

speaking of hitboxes, I still love how engineer has an iron crotch with no hitbox in it.


sometimes you need a little less gun

every time I see a skinned weapon with a festivizer on it, the personification of my fashion sense suffers a painful death

needless to say tf2 is a Flash Mober

every time I see a skinned weapon with a festivizer on it, the personification of my fashion sense suffers a painful death

needless to say tf2 is a Flash Mober

gamers, along with walmart frequenters, have the worst fashion sense out of literally any group.

expecting them to make their characters look remotely aesthetically pleasing is far-fetched.

gamers, along with walmart frequenters, have the worst fashion sense out of literally any group.

expecting them to make their characters look remotely aesthetically pleasing is far-fetched.

I know this is the game where people prize gaudy gold-covered weapons, or dump gallons of bright pink paint inside their backpacks, or think that just because their unusual effect is green everything else needs to be painted lime to "match", but I just can't believe the sheer number of festivized skins compared to regular ones

I guess it's due to availability but jesus christ, just because you can do something doesn't mean you should

I guess it's due to availability but jesus christ, just because you can do something doesn't mean you should

It's a value thing, really. The mentality of putting something expensive on a stuffty looking weapon gives you the illusion that it has a higher value.

i could put a professional kit on a fire axe. fire axes suck. but guess what? this axe gives you stuffty pink eyes with smoke. So thus this useless weapon gains value.

i agree with "just bc you can, doesn't mean you should" and feel like people go overboard with their designs and or loadouts.

I keep my loadout simple tbh
like one painted hat (usually color 216) with some miscs and then just some strange weapons
nothing glaring
no 100% lime
no 100% pink as hell
no skins or anything either

I only have 1 fully colored hat loadout, which is pyro.
Just all team colored.

has no idea the impact his videos can have when they show off some exploit? check.
Actually, I think the point behind him showing off those exploits is so people use them to the point that valve has to fix them.  He's literally taking the nuclear approach to something that isn't that bad because of people not knowing about it instead of filing a bug report.

Team Fortress 2's hit detection mainly work's like this. The hitboxe's generally work fine i'f the client is either stationary or has a reliable internet connection with no latency issue's. The problem mainly appear's i'f the client has latency issue's because the hitboxe's may not be entirely synched properly with the actual player model. The larger the latency spike, the more further apart you may notice the hitboxe's position to be. So for example, i'f you're moving forward's, the hitboxe's will be behind the player and i'f you're moving backward's the hitboxe's will be further infront of the player model.
The exact reason I stopped playing, I just couldn't take that anymore.

Edit: On that note, anyone want a free set of Buck Turner All Stars?  I've been trying to sell the damn things off and on for about a year now, it's just not worth the ~$5 I would get for them
« Last Edit: February 17, 2016, 05:37:04 PM by mariofan09 »

i only use sets that fit together and look cool