Author Topic: Player_2D  (Read 1515 times)

player_topdown is already made but usually "2d player" is referring to a player on a 2d plane at the side instead of the top, which is impossible i believe

I don't see how it's impossible.

All you guys are idiots.

Player_TopDown does it.

How in the world is it not possible.
no  Topdown just moves the camera.
He wants it so the controls are diffrent AND the cameras moved thus making it impossible.

Is it just impossible to make the camera point vertically permanently?

No no no

The player type camera cannot be rotated in the direction to make a 2d player

BUT

If you can rotate the player model and animations etc.
You CAN make a "2D" player

No no no

The player type camera cannot be rotated in the direction to make a 2d player

BUT

If you can rotate the player model and animations etc.
You CAN make a "2D" player

Hmm...that sounds like it could work...

We'll just need to remove camera rotation and a few controls like forward and backward movement.

We also need to make it so the player will face whatever direction it's moving in.

I also have one more idea; there should be an RTB preference that adjusts the direction of the playertype's camera. (North, East, etc.)
« Last Edit: September 10, 2012, 05:30:15 PM by Isaac Fox »

Hmm...that sounds like it could work...

We'll just need to remove camera rotation and a few controls like forward and backward movement.

We also need to make it so the player will face whatever direction it's moving in.

I also have one more idea; there should be an RTB preference that adjusts the direction of the playertype's camera. (North, East, etc.)
Lot's of work but not impossible

If topdown player switches the camera to be exactly on top, why wouldn't it be able to switch it to the side? :o

If topdown player switches the camera to be exactly on top, why wouldn't it be able to switch it to the side? :o
Nope it doesn't allow rotation on that axis :(

Then I guess you have to somehow make it so that you can still move your player while using camera events.

It's possible, but it's only possible in somewhat or entirely hacky/terrible ways.

It's possible, but it's only possible in somewhat or entirely hacky/terrible ways.
Yep

port made a 2D player, that worked.
but like usual, he hasnt released it yet.
lol, port made everything but love

Here's some ideas for you guys:

  • Look at how Rampage does it's "overview camera with movement".
  • Try that with setOrbitMode, taking advantage of the rotation parameter.

Port, can't you release the player you showcased instead of pointing us around?