Author Topic: Player_2D  (Read 1513 times)

Port, can't you release the player you showcased instead of pointing us around?

i can't access the computer it is on at the moment due to hardware issues

i can't access the computer it is on at the moment due to hardware issues

Not sure if its been said but iirc in v8 space guy made a 2d player which made Mario-like levels possible.

Here's some ideas for you guys:

  • Look at how Rampage does it's "overview camera with movement".
  • Try that with setOrbitMode, taking advantage of the rotation parameter.

I'm looking into this now.  Specifically, I'm looking at the position coordinates.  It looks like the first 3 are absolute position, the last 3 are rotations in radians, and I'm not sure what the 7th coordinate in the middle is... an offset or a zoom?  Does that sound right?

I'm looking into this now.  Specifically, I'm looking at the position coordinates.  It looks like the first 3 are absolute position, the last 3 are rotations in radians, and I'm not sure what the 7th coordinate in the middle is... an offset or a zoom?  Does that sound right?
The first 3 are position, the last 4 are axis angles
Here is a resource that allows you to convert to and from the Euler angles that most people are more familiar with

Port, can't you release the player you showcased instead of pointing us around?
We must learn