Author Topic: Someone fix bot events.  (Read 2330 times)

if you host a server with "bot eventz" you'll risk getting banned
It's only against the rules if you release or distribute it.

1: How the heck can the HOST be banned?
2: VVV
It's only against the rules if you release or distribute it.
please realize how silly your reply was.
edit: darn he beat me to it

1: How the heck can the HOST be banned?
2: VVV
i meant like key revoking.

and i thought people have gotten key revoking from doing that

i meant like key revoking.

and i thought people have gotten key revoking from doing that
No.

See: people using/playing:
aimbots
bad brick packs
old crappy addons that don't work anymore
V0002
any sort of cityrpg mod

His BL_ID is 9k
your arguement is futile

His BL_ID is 9k
your arguement is futile
>implying ID means anything
i've had IDs much lower than mine build really spammy stuff on my server lol

but ok, i might've been wrong. i thought i saw someone get a key revoke for using CRC'd addons but alright w/e


would it work?
if you delete namecheck.txt and rename the add-on, it may work

zombie hotel
I missd it so much
:'D

Okay, you are wrong on so many levels here.
1. Wtf, yes there are ways to crash a server (with bot events)*, and INSTANTLY I might add, so far I've encountered around 8!
2. You cannot lag the server using relay events alone. I've been over this.
3. Invalid argument. If a server host uses bot events and someone crashes the server or abuses the events, how the hell is that the hosts fault? You're blaming the victim.

Seriously, if you care about them that much you can use it yourself, but Badspot isn't going to un-crapon it. Ever. It needs to be remade, and that's being done.

The worst I know of bot events is making a roaming AI that respawns/kills you on player notice. I have never had any issues with server crashing. Only lag. Easily fixable. If you can provide proof of an event line/lines that result in a crash I would love to test it.

Relays can lag you. If you have several relays in the background running, the server will slow down. This also is dependent on how much the relay is trying to activate and how fast its being refreshed.

Valid Argument. I have never heard of a crash based on Bot Events alone. Most always its accompanied by VCE relay loop and by that logic, VCE should also be scrapped.
You can crash players in multiple ways with only two lines of eventing.

I don't mind that it's crap-ond, there are ways around that. What I do mind is misconceptions of why it was failed.
I know it was not a perfect mod, but there were ways that hosts could keep themselves safe: Don't have it on during public builds and only use it for specific game modes. Everything is abuseable in its own way.
« Last Edit: September 12, 2012, 02:06:59 AM by Mr.Noßody »

It needs to be remade, and that isn't being done.
Fixed
Really guys
Start doing something

Fixed
Really guys
Start doing something
it is being done what the frick JUST BE PATIENT

it is being done what the frick JUST BE PATIENT
Nothing is being done check out their repo

The worst I know of bot events is making a roaming AI that respawns/kills you on player notice. I have never had any issues with server crashing. Only lag. Easily fixable. If you can provide proof of an event line/lines that result in a crash I would love to test it.

Relays can lag you. If you have several relays in the background running, the server will slow down. This also is dependent on how much the relay is trying to activate and how fast its being refreshed.

Valid Argument. I have never heard of a crash based on Bot Events alone. Most always its accompanied by VCE relay loop and by that logic, VCE should also be scrapped.
You can crash players in multiple ways with only two lines of eventing.
There are several more explots,
no they cannot lag you unless you literally have 1000 per second going, you're overestimating how long they take to process,
there are more then 10 ways to crash a server instantly using bot events alone with many being under 5 lines,
I have never been crashed because of VCE, so if you show me how using 2 events, and i mean two events TOTAL, including NON-vce events, i'll believe it.

Tell me why it matters anyway.
It isnt like its a client sided mininuke, its the hosts server and the most likely understands that it is abusable and understands the potential consequences.
If it crashes the server, then oh well, thats why you save.