Author Topic: Game development topic  (Read 4328 times)

...?

are you implying those are the only languages you can do it in or are you just offering a recommendation?
recommendation

well Objective-C is hard as forget but I think it's almost the only way to use Mac OS X's app APIs.


Python and/or C++
It's pretty much just making a basis for your game to run on. Not really that difficult to do, the most annoying thing is probably rendering.
learn me how2do this afha

Well you see it won't really be rated it'll just have a thing that says "Play at own risk"
is this sort of a "rawr i'm a monster and i'm going to assforget you all" scenario or a game where you psychologically bend others to your will?
You get behind people and then it just happens from there.

Also lets not forget MP! Rape or be raped!


Is LUA easy to understand?

yes.

well, depends on whether you're trying to make a box move or if you're trying to implement parent-child based object orientation

the answer is usually yes though.

Is LUA easy to understand?
sort of

learn me how2do this afha
You should probably try Python.

Also, Port scripted a 2D engine on Python. Ask him to give it to you.

or you could use java. which is cross-platform, powerfull and fast (not as powerfull and fast as C++ but the difference is really small so not really relevant) also thenewboston has a very easy to understand tutorial-series on it

how do you even make a window with java

i still haven't done this fnfhnfgdfgn

how do you even make a window with java

i still haven't done this fnfhnfgdfgn

you use JFrame

Code: [Select]
class window{
public static void main(String[] args){
JFrame win = new JFrame("Useless window");
win.setSize(800,600);
win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
win.setVisible(true);
}
}

would probably be easier to inherit from JFrame but this works too

I'm looking for Beta Testers for when the first copy of the game comes out.
I have 2
Who else wants to be beta testers?

How the forget did you learn Flixel lordican? Every tutorial I find never works because no one ever explains well enough how to set up Flixel, FlashDevelop etc.
It's really frustrating because I've basically worked out what 2 languages I want to learn before I'm 20:
  • ActionScript
  • JavaScript

Bumping this stuff bro

Instead of starting off with the Scratch Zombies project, I'm going to take some of the ideas from it and incorporate them into another idea I've had.

My new project, "4Champs vs. 9cigarettes", is a Satirical 2D survival shooter set on the planet of "4Chan".
You play as a 4Champ (civilian of the isle of "/b/") trying to fend off the invading 9cigarette chathoards (From the planet "9Gag") who are attempting to spam the comment section of a viral YouTube video in which a Cat rides an imaginary horse through South Korea.
  • 9cigarettes bleed pure bandwidth which allows you to download skills and upgrades at the "/up/ hut" (upgrade hut), such as increased speed and health and ammo and gun upgrades.
  • You are armed with your trusty shotgun which you can upgrade as more waves of enemy 9cigarettes invade. The 9cigarettes will gradually get tougher as each wave passes by.
  • You can also upgrade your speed and health and buy ammo and special skills.
  • If the 9cigarettes manage to destroy your "/up/ hut", the game is lost and the 9cigarettes spam contagion spreads throughout the Internet Universe.

It's still in very early stages of development (I have literally not even done half of a sprite yet) but I have the code of a platformer that I'm hoping to base the game off.
I imagine this would be completely possible in the Flixel engine, but what do you guys think?
« Last Edit: September 23, 2012, 05:40:55 PM by Blooker »

Terrible idea. Sounds like something that some meme-obsessed 10 year old came up with.