Author Topic: Player Bobbing (without tools/weapons/)  (Read 2588 times)

This is so easy to do actually, since the eye node of a model can be animated.
I've done it with so many of my playertypes (both dragons from the dragon pack are good examples).
Yup, equipping a gun with them in FPS makes a nice, DooM style bobbing :D

I uh, went in third person with view bobbing off. The player does not bob at all.
The legs and arms pivot forward and back, that's all.

So even though first person is from the head, your reasoning for the bobbing still doesn't make sense.
It's just for the effect.

The player doesn't bob. View bobbing is to make the view bob, because why would it be called view bobbing if it wasn't for the view? In case you didn't know, view = camera.

Tell me where it says "player" in view bobbing.
Oh my god, man, 60% of my gameplay is in 3rd person, i think i'd know.

Did you even try to do this?!


Probably not, so, I'll just record it.

http://youtu.be/FOCfleHe8d0


Jesus, I've been playing the game long enough, I think I'd know what I'm talking about.

So even though first person is from the head, your reasoning for the bobbing still doesn't make sense.
Neither does the fact that when in first person you always have view of your player's right arm, while in third person they are at your sides.


« Last Edit: October 03, 2012, 03:49:03 PM by Evar678 »

http://youtu.be/FOCfleHe8d0

Congratulations for proving Chrono's point! His exact argument was that the head doesn't move.

Congratulations for proving Chrono's point! His exact argument was that the head doesn't move.

The player doesn't bob unless you have view bobbing on.


Did you even watch the video?
The player doesn't move when view bobbing is off, which is what I was saying the whole time.

When view bobbing is on the player moves from left to right in a bobbing motion. Incase you didn't know, the head happens to be a part of the player.
« Last Edit: October 03, 2012, 03:59:47 PM by Evar678 »


Did you even watch the video?
The head doesn't move when view bobbing is off, which is what I was saying the whole time.

When view bobbing is on the player moves from left to right in a bobbing motion, including the head.

That's because in real life, your head doesn't move relative to your eyes, your body and environment move around your head, well really your eyes, but they are cemented in your head.  If you had full player bobbing, then it would be annoying because of the blur effect.

Congratulations for proving Chrono's point! His exact argument was that the head doesn't move.

No, the screen "bobs" around the head, it technically rotates, but gives the illusion of bobbing.

The player doesn't move when view bobbing is off, which is what I was saying the whole time.

It doesn't in third person either, it's just the camera.

It doesn't in third person either, it's just the camera.
Oh my god.

I'm so loving done.

You're smarter than this, port.

Nevermind. I was wrong about this.

No, the screen "bobs" around the head, it technically rotates, but gives the illusion of bobbing.

So, if that were the case, wouldn't the environment appear to be bobbing as well?

That pig in this video looked pretty damn stable to me.

You know what, forget arguing, I'm just gonna look at the code.
-edit-
Gen. Is right, camera rotates.
« Last Edit: October 03, 2012, 04:10:54 PM by Evar678 »