Author Topic: Blockocraft *Accepting block material suggestions*  (Read 3762 times)

Thing is, if the world is 2 km square that would be a total of 400k surface bricks and if the world is on average 64m deep (like minecraft) that would be 256 million bricks.
Except minecraft doesn't render anything it can't see, so there isn't really that many blocks.
AKA, generate blocks as needed.

You missed the point there.
Wasn't really trying to compare it to minecraft or anything, the world could be any amount of blocks deep. The problem still stands

Thing is, if the world is 2 km square that would be a total of 400k surface bricks and if the world is on average 64m deep (like minecraft) that would be 256 million bricks. Which would have nearly unlimited resources (Even if only 10% of the blocks are resources, 25.6million)

I know blocks will only be generated once visible, but this still is a concern/problem to think about
Bricks will only be generated within a smaller-than-world radius, and bricks you walk away from will be undone if nobody is near them

I will see to it that within this radius, its impossible for the brick limit to go above at LEAST 128K

You missed the point there.
Wasn't really trying to compare it to minecraft or anything, the world could be any amount of blocks deep. The problem still stands
hey
AKA, generate blocks as needed.

You missed the point there.
Wasn't really trying to compare it to minecraft or anything, the world could be any amount of blocks deep. The problem still stands
Theres this new thing called unloading and loading chunks.

Theres this new thing called unloading and loading chunks.
Thus enabling the "infinite terrain" that Minecraft has