Author Topic: Someone actually try to make/fix Bot Events.  (Read 959 times)

Really, my server depended on it, now its crc'ed and my server is ruined.

Shut the forget up with the bot events threads already, god damn.



Elm said he is going to do it, but has another addon that he has to get into the Beta phase first.

I swear at least 5 of these topics are made a day.

There's a bot events 2, jeez.

There's a bot events 2, jeez.
No there isn't.
That was a development thread that was discontinued.

There's a bot events 2, jeez.

THat has made no progress, save the logo.

Elm said he is going to do it, but has another addon that he has to get into the Beta phase first.
I highly doubt that elm will do this.

I highly doubt that elm will do this.
Not sure either, but we'll have to wait and see.

Not sure either, but we'll have to wait and see.
Also he may just not be capable of doing it. Though I don't know his scripting abilities...

Why do you guys keep implying that bot events are so complex and require vast knowledge that only few possess?

Yes im doing it, but i do have a life so don't expect me to write it in one day.

Why do you guys keep implying that bot events are so complex and require vast knowledge that only few possess?

Yes im doing it, but i do have a life so don't expect me to write it in one day.

I have read your thread through, thought about it, and realized that although reconstructing Bot event from the ground up is a good idea, because there were so many errors and glitches, I feel that for the better of the contemporary community, it would be best, for now, to simply look at what Badspot CRCd them for, then fix those.  As far as I remember, the main issue was that it was easily abused, such as creating an "Onbotspawn-Botkill" loop, thus spamming the server.  What if it could be fixed by creating a limit to how many times something can spawn?  This would also be a good Addon because of the ever repeated shooting of a Stratofortress B-17 amidst a fleet of mustang to gain large numbers of explosion kills, but creat über lag.

I have read your thread through, thought about it, and realized that although reconstructing Bot event from the ground up is a good idea, because there were so many errors and glitches, I feel that for the better of the contemporary community, it would be best, for now, to simply look at what Badspot CRCd them for, then fix those.  As far as I remember, the main issue was that it was easily abused, such as creating an "Onbotspawn-Botkill" loop, thus spamming the server.  What if it could be fixed by creating a limit to how many times something can spawn?  This would also be a good Addon because of the ever repeated shooting of a Stratofortress B-17 amidst a fleet of mustang to gain large numbers of explosion kills, but creat über lag.

Nope, badspot crcd it for being a stuffty add-on. I'm not going to waste my time sifting through that mess, sorry. I'm going to instead, write a better version that isn't complete stuff, you guys just need to be patient.

It's easy to make them work again.

Nope, badspot crcd it for being a stuffty add-on. I'm not going to waste my time sifting through that mess, sorry. I'm going to instead, write a better version that isn't complete stuff, you guys just need to be patient.

Yes, although stuffty, it is still widely wanted and missed, because of the extent to which it was used.  I'm not saying YOU do it, I'm saying it may be easier to fix short-term that is expected.

in the mean time you can just switch around a few files and force it, but be careful, it was failed because it allows people to mess up your server

someone is working on an even BETTER bot mod though!

It's easy to make them work again.
Ok, you do it.

Why do you guys keep implying that bot events are so complex and require vast knowledge that only few possess?

Yes im doing it, but i do have a life so don't expect me to write it in one day.
I don't doubt your abilities, elm. Its just a big project.