Why do you guys keep implying that bot events are so complex and require vast knowledge that only few possess?
Yes im doing it, but i do have a life so don't expect me to write it in one day.
I have read your thread through, thought about it, and realized that although reconstructing Bot event from the ground up is a good idea, because there were so many errors and glitches, I feel that for the better of the contemporary community, it would be best, for now, to simply look at what Badspot CRCd them for, then fix those. As far as I remember, the main issue was that it was easily abused, such as creating an "Onbotspawn-Botkill" loop, thus spamming the server. What if it could be fixed by creating a limit to how many times something can spawn? This would also be a good Addon because of the ever repeated shooting of a Stratofortress B-17 amidst a fleet of mustang to gain large numbers of explosion kills, but creat über lag.